zc456
Well-Known Member
So after jumping varies game engines and languages, I finally settled back down on XNA. I started re-examining one of the books I have regarding XNA development. With all the trial, error, testing and jumping between so many languages, I felt a lot more confident in myself to actually take on what the book had to offer. Couple hours later and more progress in all the time I've ever been on these forums.
This isn't the end, of course. But the progress made and the tinkering afterwards obviously lends itself to a potential game. Which bring us to names! Lately I've been putting my projects under like name Blue Rose, White Raven, Blizzard Eyas, and Navy Bloodhound. Aside from Blue Rose, this is because the names I used in the past were so freakin' clunky and awkward sounding that I wanted to be done with that. I started using code names so I can focus on the name of the final name later.
This isn't the end, of course. But the progress made and the tinkering afterwards obviously lends itself to a potential game. Which bring us to names! Lately I've been putting my projects under like name Blue Rose, White Raven, Blizzard Eyas, and Navy Bloodhound. Aside from Blue Rose, this is because the names I used in the past were so freakin' clunky and awkward sounding that I wanted to be done with that. I started using code names so I can focus on the name of the final name later.