(Not So) Working Headless Server

Mattiemus

New Member
I have updated Charavita (the no graphics) server to work once again, however have found that players that have disconnected are not removed from the scene as expected. I have done abit of debugging and found that the gonzonet NetworkClient isn't firing OnDisconnect or OnNetworkError events. Is there any extra work that needs to be done to set this up correctly?

I have attached the code below if anyone else wants to give this problem a try.

http://codepaste.net/93vpdf
 
Back
Top