francot514
Well-Known Member
I started this post, because i want to convert my sims ville roleplay into a server client application, and need some help about making choices for best implementation. I know there can be two choices what i barely know: tcp/ip listener and winsocks. Remeber im using Visual .net to development.
What im trying to do is that be able to my program send data or packages between client and server or client-client, to allow the neighborhood be synchronized and all the changes made locally will send trough and loaded into other players...
Any help or suggestion will apretiated.
What im trying to do is that be able to my program send data or packages between client and server or client-client, to allow the neighborhood be synchronized and all the changes made locally will send trough and loaded into other players...
Any help or suggestion will apretiated.