Something that may be useful.

xezno

Member
In the file packingslips\purchasable.xml:
Code:
<!--  Note: as far as I know, the only way to get these values is by setting a breakpoint in FetProtocol_Purchasable.cpp::GetAsset - check out pTempKey
  -->
<Decor_Head_bunnyEars assetID="0x000005bf" price="12000" />
  <Decor_Head_halo assetID="0x000005c3" price="6000" />
  <Decor_Head_horns assetID="0x000005c7" price="8000" />
  <Decor_Head_lodgeHat assetID="0x000005cb" price="20000" />
  <Decor_Back_angelWing assetID="0x000005be" price="20000" />
  <Decor_Back_devilWing assetID="0x000005c2" price="16000" />
  <Decor_Back_monkey assetID="0x000005c6" price="30000" />
  <Decor_Back_toyTwist assetID="0x000005ca" price="10000" />
  <Decor_Tail_bunny assetID="0x000005c1" price="18000" />
  <Decor_Tail_devil assetID="0x000005c5" price="22000" />
  <Decor_Tail_monkey assetID="0x000005c9" price="12000" />
  <Decor_Tail_monster assetID="0x000005cd" price="33000" />
  <Decor_Shoe_bunny assetID="0x000005c0" price="5000" />
  <Decor_Shoe_clown assetID="0x000005c4" price="10000" />
  <Decor_Shoe_cement assetID="0x000005c8" price="7000" />
  <Decor_Shoe_monster assetID="0x000005cc" price="16000" />
offtopic: (Wow, I didn't know that VMWare supported Bidirectional copy and pasting :p)
 
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