Neighbourhoods are coming to FreeSO, but with an entirely new system that adds new ways for sims to interact with each other, and build more complex communities. For more info, check out the latest post on the blog! We're still developing the feature, but there are a lot of neighbourhoods to give names and descriptions, and we'd like you to help us. This will be a little different from the object description contest - we don't have the time to poll names, descriptions and layouts for all neighbourhoods, and votes for layouts might even invalidate previous votes for neighbourhood names if their location is to change, or if they stop existing. This thread and forum section is for posting your suggestions for names, descriptions and revised locations for the neighbourhoods in Sunrise Crater, our primary city. Preliminary Layout The layout shown above is a rough arrangement of neighbourhoods showing how I think they should be placed on the map - on key landmarks and with a somewhat regular spacing. Nearly all of these names are fallback names, which will be used if we don't receive any appropriate suggestions for that neighborhood's name. It's likely that I'll change some of the fallback names by the time we fully release neighbourhoods, but I'm hoping you guys can come up with better ones til then. Some things will not change: The location and name of the central neighbourhood, which currently contains the Sunrise Crater Town Hall. This neighbourhood will also have a fixed town hall, and lot purchases will be blocked. Neighbourhood name and description for Trio Lake. Neighbourhood location over Pleasant Village, Trio Lake, Strangetown, Turtle Rock, Three Spikes. Suggestion Format Pick one or more neighbourhoods in the preliminary layout above, and suggest any of the following (not necessarily all 3): A name for that Neighbourhood. A description for the Neighbourhood. It should probably fit its name, and have a short (usually humorous) description covering the land's appearance, a fictional history and other defining factors. See the object descriptions for a good example of potential neighbourhood descriptions - the city descriptions over on http://tsomania.net are also a good place to start. A different arrangement of neighbourhoods in a set area, or a location change for an existing neighbourhood. (do not suggest arrangements for the entire city, that will conflict directly with everyone else's suggestions) Only suggest a neighbourhood location change if you have a clear vision for a better layout, as it might invalidate other people's existing suggestions! I'd recommend getting together with people you want to live in a neighbourhood with, then brainstorming a name and description for a location you're all interested in. Post suggestions for uncontested regions in this thread. If an area has a few different suggestions, you should start a thread in this forum section to work out a final name and description together. Hell, start a thread even if it's just you but you have a The Art of Subtlety Since this is a community driven effort, I encourage not only names that are original, but also names that reference The Sims series and that reference aspects of the TSO/FreeSO community. However, I need to ask that you keep it subtle. Referencing prominent events, players and properties in descriptions is a great reminder of what we have experienced, but has a lot of potential to be.... tacky. Neighbourhood names should always be a fitting name for a location - it shouldn't be too forced unless you're going for comedic effect. Prominent land features in the neighbourhood region are always a good starting point, and are also good to make reference to in the description. Examples of really bad names (names taken for example): Grassmen District (too direct) Robo-Santa's Town (way too direct) Benson Bay (too direct) Please Visit My Store At "Jimmys Store" Intel Centrino (too direct) Llama Town (while llamas are a thing in the sims, this isn't very subtle, and does not read like a real location name) Veronaville (already a name of something else, and no location on this map is meant to look like that) Omen Mafia Territory (neighbourhoods are locations, not named directly after groups of players) Firenze Family (ditto) Hannah Montana Boys (ok just kidding, but seriously no mafia names) Diagon Alley (tacky, way too direct) UPDATEthisGAMEnow Anything to do with bears, in most case. (you can reference bears for neighbourhoods that are mostly forest, as long as it's reasonable) Anything to do with any internet radio stations or other external activities. (neighbourhood names are not a platform for advertising) Examples of good names that subtly reference the community: Central Crater Cove (referencing triple-c) Trio Lake (reference to freeso pre-beta days, but you wouldn't know at a glance) Isla Centrino (borderline, but still good) While the examples on the preliminary layout don't often reference the community, they're good examples of location names. OK, so half of those bad examples were jokes, but you get the idea. The exception to this rule is the neighbourhood currently dubbed "Strangetown", which is literally a carbon copy of Strangetown from TS2 rather than a nod. If you want to make believable names, try using appropriate words from this wikipedia page: https://en.wikipedia.org/wiki/Glossary_of_geography_terms Neighbourhood Location Suggestions - How does it work? You can't suggest an arbitrary outline for a neighbourhood! Neighbourhoods are defined by a point location on the map - the region affected by the neighbourhood consists of all of the tiles that are closer to that neighbourhood than any other. A neighbourhood can also increase or decrease its area of effect, which will skew the range at which divider lines are present, though this is not yet supported. This region is created via a Voronoi Tessellation, which you can find more information on here: https://en.wikipedia.org/wiki/Voronoi_diagram Your best bet for a location suggestion is a rough drawing of a convex area, which I can attempt to recreate within the tessellation on my dev build. The screenshot below shows the preliminary layout with centers highlighted with large black squares. It should be easy enough to get a grasp of how things work from the screenshot, and the wiki page above. Start thinking about your lot location! The two neighbourhoods with the highest number of visitor hours will be the only ones with the Mayor feature enabled on the first month, so you should consider the location of your lot wisely. (over the following months, this number will increase) Everyone will obviously get a fresh start at picking a location once we launch the game, but now's a good time to get into the right mindset. Suggestions are welcome on both this thread and others in this section. Get to it!