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    [ARCHIVE] SimAntics & World Development

    I don't know what you people are complaining about. The code looks organized to me, like an Excel spreadsheet.
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    [ARCHIVE] SimAntics & World Development

    Right, I gathered all of the iff files in objiff.iff and the globals folder, ran iff2html, and looked at all the images that ended in "_z" and also all the images in walls.iff, global.iff, behavior.iff, and sprites.iff, and I also looked at lightmap.dat again, and I didn't find any z-buffers for...
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    Gah!

    OBJD, TPRP, and TTAB are based on research by Rhys, Afr0, and Darren. They are supported by SimsLib and not yet by iff2html in the Niotso repository.
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    Gah!

    It "won't convert the image"? Give a more helpful description.
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    Pre-Alpha hype thread

    Since I was not able to locate the code that updates +0xfc, I wrote the code myself. I've verified that the simulator runs at mostly the correct speed. It simulates 100 game minutes in 600 real world seconds, which is close enough to the target of 120 (1 game minute per 5 real world seconds)...
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    [ARCHIVE] SimAntics & World Development

    What about grass rendering? If for now you leave out the blades that stick up over the tiles, and you skip the green/yellow coloring, it seems pretty doable at this point. Although I have to say I've gotten used to the map view texture we're using now. I think it's even prettier.
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    Pre-Alpha hype thread

    I have told Afr0 and aidancheddar that I got the simulation working, but not at the correct speed. I will copy and paste what I told aidancheddar. So I hooked ClientIdle() so that it would increment an integer held in one of 128 bins, and at 5 second intervals (as measured by...
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    Pre-Alpha hype thread

    elesto: This is a picture of The Sims Online Pre-Alpha, given to paid EA testers and Maxis programmers in May 2002. i.e. it is not a picture of Project Dollhouse. But yes, I agree that we are moving along at a faster pace than ever before. If your client crashes whenever you try to open it...
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    [ARCHIVE] SimAntics & World Development

    Tourniquet: You can zoom out of the lot into the map view using the +/- keys. Pre-Alpha uses a similar rendering of the E3 version of Blazing Falls. :D Rhys: I saw the "nonetwork" argument in the New & Improved trial version a long time ago and, yes, I assumed it meant "simulate not having an...
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