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  1. Remixful

    Learning Monogame

    It's a method I created, that's not yet finished. static public void Rebound(Direction direction) { ///PLAYER REBOUNDS if (direction == Direction.Straight) { //CurrentSpeed *= -1; Direction2 = Direction2s.Left...
  2. Remixful

    Learning Monogame

    bool hitSomething = false; for (int i = 1; i <= Ball.CurrentSpeed; i++) { if (!hitSomething) { if (CheckCollision(ballCollisionRect, playerCollisionRectMiddle, "right"))...
  3. Remixful

    Learning Monogame

    I don't know.. I'm still having so many problems with the collisions... Maybe I'm just getting confused.. but the ball is stuck on the paddle now, and it stops at the X position of the ball rectangle. First I want to get it unstuck, and also I want the collision detection to occur when the Ball...
  4. Remixful

    Learning Monogame

    I'm going to recode my ball speed again.... My dad also helped me out with an idea of collision (because he's a game developer, and he said he's had to do this collision thing a million of times.) He suggested that I did a for loop that repeats 20 times and moves the ball's x by 1 each time. In...
  5. Remixful

    Learning Monogame

    This morning I spent 3 hours working on the ball velocity, fixing the ball from accelerating and such, then working a little on the Enemy AI, and adding some sounds to the game. Next I worked on the collisions, for a good 3 hours, and boy this took forever.. I was messing around with the...
  6. Remixful

    Version 0.1.23

    I'm running the game as admin. Same crash.
  7. Remixful

    Learning Monogame

    Thanks for letting me know. I've been trying to recreate the easiest game.. pong.. for quite a while now (8+ hours sadly...). I've bumped into a lot of exceptions, lots of mistakes, but it's probably just good practice. One huge problem I have is the paddle and the ball collision. I use the...
  8. Remixful

    Learning Monogame

    Fixed the problem. Seems like the graphics device was never applying changes, but it was changing PrefferedBackBufferWidth and PrefferedBackBufferHeight to the ClientBounds Width/Height. The simplest way was to do graphics.ApplyChanges() in my Update loop. I couldn't figure out a way to use the...
  9. Remixful

    Learning Monogame

    Having a bit of a predicament here. I saw there was a option to make your window resizable. I wanted to test the game if by any chances, the size did ever change. I saw that when I changed the game size, the texture I was drawing in the center of the window width (Game.Window.ClientBounds.Width...
  10. Remixful

    Learning Monogame

    Thanks for the info! As in "these", I'm assuming you're talking about optional parameters, yes? Also, I would like to know, which way do you think I should go with if I were to use this for future use? Optional parameter, or two overloads of the constructor?
  11. Remixful

    Learning Monogame

    Hey, I found this in the book I'm reading. abstract class Sprite { Texture2D textureImage; protected Point frameSize; Point currentFrame; Point sheetSize; int collisionOffset; int timeSinceLastFrame = 0; int millisecondsPerFrame...
  12. Remixful

    Learning Monogame

    It's nothing yet.. It's messy because I just started learning, It was just experimenting. I need to finish learning then I'm going to start working on projects.
  13. Remixful

    Learning Monogame

    Understood. It would still be nice to figure out my own methods to remake things in Pokemon, I'm not exactly trying to make a copy, but rather a remake (using my own methods like I said), the only thing I'm going to use are sprite sheets. But then again, I'm going to do little simple projects...
  14. Remixful

    Learning Monogame

    This looks... very overwhelming and intimidating.... :eek: Meh. I might just do some other projects first before going to Pokemon.. lol. :P
  15. Remixful

    Learning Monogame

    Hmm no, I just use sprite sheets. Do you know where I can find this documentation, that you are talking about? And I was leaning more towards Fire Red style. ( Assuming RSE means Ruby, Sapphire, and Emerald yes..? o.O)
  16. Remixful

    Learning Monogame

    Right now, I'm starting to delve into game developing. I've learned a lot of C#, I think at least the basics to at least get started on working on something, instead of text based games in a Console Application. I attempted Unity, but I just didn't feel comfortable, because I wanted to do 2D...
  17. Remixful

    Currently learning how to develop games for XNA and Monogame.

    Currently learning how to develop games for XNA and Monogame.
  18. Remixful

    Version 0.1.23

    Alright I put all the contents of that zip in TSOClient. Everything's going well, click on the Project Dollhouse Client.exe, then BAM! And what is this? Crashing once again? Not surprised.
  19. Remixful

    Version 0.1.23

    Welp.. client crashes when i open it... I reinstalled PD. I dragged all the contents of the zip into the TSOClient folder :/
  20. Remixful

    Finally finished this damn book. Time to start networking!

    Finally finished this damn book. Time to start networking!
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