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  1. -BloodFighter-

    [ARCHIVE] Road to Live Release

    yeah.. hes a big booy
  2. -BloodFighter-

    [ARCHIVE] Road to Live Release

    I enjoyed the grammar lesson^^
  3. -BloodFighter-

    The Sims in......Game Maker

    Looks interesting.. lets see how it goes..
  4. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    Awesome updates so far!! Cant wait to also try out to join other servers and to play and chat with others. I would have never guessed that we will already have the ability to play with others still this year. This makes me even more thrilled and motivated to wait for it to be finished to the...
  5. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    Did that and even downloaded the opengl32.dll but it was already there.. hmm
  6. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    Hope somebody can help me with the error I got.
  7. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    After installing the new update/build I get the following error: Any ideas what actions could be done in order to fix the error?
  8. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    One thing which interests me, is if at the waiter job lot would you only have to take orders from npcs or would you also other online players be on the lot that you would have to serve?
  9. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    Is it actually possible to add the pipette feature from the Sims 2 to copy objects, floors or walls by just clicking on the item you want to copy? I am asking because then it would be easier to copy objects, since else you would have to check every item until you found the one you wanted to copy...
  10. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    Ah okay haha I see
  11. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    What exactly are ghost walls?
  12. -BloodFighter-

    TSO-SE Discussion Thread

    Atleast finally one who knows what I mean haha
  13. -BloodFighter-

    TSO-SE Discussion Thread

    I dont get ur logic.. all I was saying is that this is getting us a step closer to the lot buying and gameplay with the progress you and Fatbag made. I am NOT saying that lot or property buying and the gameplay itself is ready or finished yet ;) And I am VERY aware of the fact that this takes...
  14. -BloodFighter-

    TSO-SE Discussion Thread

    So why exactly isnt this bringing us a step further to lot buying and gameplay if I may ask? I do not get ur logic
  15. -BloodFighter-

    TSO-SE Discussion Thread

    Awesome to see how much progress you made. Additionally, I guess that this means that we are a step closer to finally being able to acess the map view and to buy lots and to the gameplay of TSO in general.
  16. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    but what about the grass in the normal The Sims game, every pc is able to run that so whats the difference with the grass in Project Dollhouse?
  17. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    Looks nice!! Is there anything quite time consuming yet to make for the buy mode or is that mostly it?
  18. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    I dont know if this is useful, but I found a .zip file consisting of lots of pdf files which are talking about how The Sims is structured and how everything works. Hope it can help. It was mainly used by the developers for brainstorming and to think about the game we now know as The Sims. Things...
  19. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    Nice progress Keep up the good work ;)
  20. -BloodFighter-

    [ARCHIVE] SimAntics & World Development

    And a pixel shader will still not fix the grass problem?
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