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  1. Christopher

    [ARCHIVE] Road to Live Release

    Picture in picture box sounds very interesting! But I bet that'd be very complicated from a programming perspective!
  2. Christopher

    [ARCHIVE] Road to Live Release

    Hmm, the latest update has my sim lighting up, but not the room!
  3. Christopher

    [ARCHIVE] Road to Live Release

    I just noticed something I haven't noticed before -- when you click a thing to interact with it, the angle at which the sims head in the center of the action prompt seems to move too much, following the mouses motion. It like rotates -so- much. I'm not articulating this well but I know you get it.
  4. Christopher

    Play Test

    Unable to connect!
  5. Christopher

    [CLOSED] zFreeSO Playtest

    Yup.
  6. Christopher

    [CLOSED] zFreeSO Playtest

    Can't connect!
  7. Christopher

    [ARCHIVE] Road to Live Release

    That would be amazing.
  8. Christopher

    [ARCHIVE] Road to Live Release

    Might you be able to explain what Serialization means in this context?
  9. Christopher

    Redesigned Robot Factory!

    A friend and I were just fooling around, redesigning the level 1 factory ... it was fun!
  10. Christopher

    [ARCHIVE] Road to Live Release

    Also, I believe in the original TSO, when you went to do an action that was in another room separated by a door (or maybe it was a tile count), the sim would automatically run to that task rather than walk. Always liked that -- am I mistaken, or is this true?
  11. Christopher

    [ARCHIVE] Road to Live Release

    Terrific!! Another small thing that I'm sure is a simpler task -- making so when you load a property, the first view is on the entrance where your sims are, by the mailbox and trashcan, rather than the far corner of the lot! You guys are working so fast on this and it's so exciting! :eek:
  12. Christopher

    [ARCHIVE] Road to Live Release

    I'm having the reverse issue, map-view edge scrolling eventually stops, but inside the lot itself, it will scroll endlessly, or at least long enough for me to not know which way land is.
  13. Christopher

    [ARCHIVE] Road to Live Release

    Yeah, that, and coupled with that if your mouse is edge-scrolling because you have another application open above FreeSO, it endlessly scrolls, and then you cant figure out which way is land! I assume putting a limit to the edge scrolling should be an easy tweak, too.
  14. Christopher

    [ARCHIVE] Road to Live Release

    Hahaha brilliant. My sentiments exactly, now we have things to do! Accomplishments!
  15. Christopher

    [ARCHIVE] Road to Live Release

    The needs system is easy?? That's exciting! Pop 'em in, then! Lol
  16. Christopher

    [ARCHIVE] Road to Live Release

    Is implementing the "needs" system a feature that is being prioritized at all with the current task queue?
  17. Christopher

    chrisokotso.ddns.net open now/tonight (build 134)

    Come on in!
  18. Christopher

    [ARCHIVE] Road to Live Release

    how do you guys even make screen-grab-gifs is there a program for it?
  19. Christopher

    [ARCHIVE] Road to Live Release

    YES, THE DING IS ADDED :D
  20. Christopher

    Land on property *Ding*!

    Suggestion for admin: I fondly remember the *ding* sound that would happen when you landed on a property, and when subsequent sims land. Seems like a simple implementation, but is it?
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