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  1. xXJDrocks450Xx

    SIM Theme Park Online [1.0] Restoration

    This is the current roadmap for the game It can also be found on the first post of this thread. https://1drv.ms/w/s!AuOXXqHhGp4krQumTp-ot6Bt0GZR?e=kANSRc I have a more permanent solution for getting information out, but for now this will work fine.
  2. xXJDrocks450Xx

    SIM Theme Park Online [1.0] Restoration

    Player Move & Teleport commands implemented after months of silence
  3. xXJDrocks450Xx

    SIM Theme Park Online [1.0] Restoration

    These are some never before seen images of the server frontend that powers the Online world! (revival post :P)
  4. xXJDrocks450Xx

    SIM Theme Park Online [1.0] Restoration

    Not done yet but gotta say I'm having fun This project is great because it was an afterthought. The real goal I had was to design a server architecture from start to finish and do it right. What I'm up to now is remaking the multiplayer client of Theme Park World. I'll keep you up to date like...
  5. xXJDrocks450Xx

    SIM Theme Park Online [1.0] Restoration

    Continuing to take shape... Not quite there yet... I'm cranking out features to add into the server, and with each one it feels a little more like the real game. These images above are taken using the real working server with actual data. The databases currently implemented are Players, Parks...
  6. xXJDrocks450Xx

    SIM Theme Park Online [1.0] Restoration

    The bullfrog world is the world for the developer's parks
  7. xXJDrocks450Xx

    SIM Theme Park Online [1.0] Restoration

    Automation Ever wanted to actually explore the server instead of manually send data around? I certainly did, so I did it. Check out some of the cool parks I generated for these tests :] Blayer and I are hard at work seeing how to get this game working again, what you're seeing now is that API I...
  8. xXJDrocks450Xx

    SIM Theme Park Online [1.0] Restoration

    Yeah, as for myself, I've constructed and entire server backend and UX frontend in preparation for having a live server open eventually, and while I'd love to talk about the progress I've made on this API, I think the pictures speak for themselves. The progress that was able to be made is due...
  9. xXJDrocks450Xx

    SIM Theme Park Online [1.0] Restoration

    Still moving
  10. xXJDrocks450Xx

    Sim Theme Park/Theme Park World Online Functions

    SIM Theme Park Online Restoration | FreeSO
  11. xXJDrocks450Xx

    SIM Theme Park Online [1.0] Restoration

    It's back. Roadmap: Open in Microsoft Word Online
  12. xXJDrocks450Xx

    Third Annual FreeSO Awards 2020 Event Winners

    Thank you to everyone in the community! Last night we saw the FreeSO Awards return for the third year in a row! We'd like to thank everyone who contributed to making the event as special as it was. Below I have compiled for you the winners of each category, along with some memorable moments you...
  13. xXJDrocks450Xx

    Designing a UIScript (*.uis) in FreeSO

    Want to get started making a UIScript for FreeSO? Maybe not now, but eventually you might need this! Let's setup the file: #Appended UI properties for House Page control (freeso) <Begin> <End> We first need to setup the script with a Comment tag (#), and show where to Begin and End the script...
  14. xXJDrocks450Xx

    Simitone Launcher + TS1 Transfer Tool

    Sims Installation Transfer Tool: Not the finished UI layout or design - Downloading (left) and Sending (right) This moves your Sims installation from the specified directory over a local network connection to any computer(s) connected. These computers can be laptops, desktops, etc. but it's...
  15. xXJDrocks450Xx

    V2PC - 2D Platformer

    The comeback of a lifetime Ha! You guys fell for the old "canceled project" gag. Oldest trick in the book. Come on you guys should know better. In all seriousness I couldn't help but revisit this project. You might be asking now, What's gonna happen to Intensive? That answer is that Intensive is...
  16. xXJDrocks450Xx

    Intensive - First Application!

    First Application Made with Binoculars This console application was generated completely using Binoculars. It's so great to finally have some working product for all my work! The way that the code is written right now means that Binoculars is fully capable of working with a variety of methods...
  17. xXJDrocks450Xx

    Intensive - First Application!

    C# Source File Generation Progress + Companion Changes + Lookup Lookup "TRYWRITE" Command to compile all to file. Node Information being shown in Lookup Call Stack being shown in Lookup Lookup provides ways for users to see more detailed information about values used in Binoculars. This...
  18. xXJDrocks450Xx

    Intensive - First Application!

    Generating C# Code from node tree form is getting there! Showing a project with one class, "ClassyClass", one method "Mannie Method", and one declared "String" with default value, "StringyString". Showing a source file with one class, "ClassyClass", one method "Mannie Method", and one declared...
  19. xXJDrocks450Xx

    Intensive - First Application!

    Intensive is back with so much new stuff to talk about! Intensive Care is alive and well giving the utmost precise care to all the genius masterminds who once in awhile need a break from everyday programming. 1. Colorful Colors to soothe the eyes: Windows now open directly in the Binoculars...
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