Wanted to make it easy to get the most important information out of the post, without further reading itThat's a lot of bolded text...
There is actually a plugin for sprite exporting:
http://www.maxplugins.de/r9_files/maxis/spriteprocessing.zip
Something similar exists for blender, but it's been lost to time.
So if I wanted to do it in blender, would I have to manually render it at certain angles?Something similar exists for blender, but it's been lost to time.
Sort of. Sprites require Z-buffers, so if you can't provide those 100% accurately your object will likely break down with the 3d reconstruction technique we'll be using for some graphic effects in future.So if I wanted to do it in blender, would I have to manually render it at certain angles?