[ARCHIVE] Planned Graphics Refactor

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For the ingame lighting, we might want to implement a deffered shader to keep things as fast as possible. This will be very interesting because we will be able to generate and use normal maps for the existing 2d sprites from their depth maps for use in the lighting shader, allowing for accurate per pixel lighting on objects instead of the original game's per object lighting, which looks quite jarring for connected objects. This could be considerably slower though, so we should still support a fallback for older gfx cards which just goes back to the original game's solution of drawing transformed circular gradients on walls and floors and lighting whole objects based on their centre position.
 
Rhys do you have any progress regards this??? What will need for high quiality terrain and other stuff??
 
Special shader, with a lot of thought into the implementation. That's about it really, there are more pressing things right now though
 
The Sims 1 just The Sims 1,and The Sims Online is based on it
why needs makes modifier for "better graphics" ? i think that isn't The Sims Online
 
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That doesn't make any sense, and the graphics changes listed here are specific to making it look more like TS1, and performing better...
 
That doesn't make any sense, and the graphics changes listed here are specific to making it look more like TS1, and performing better...
if more like TS1 that i approve
and i approve of made some custom contents for TS1 and convert TSO contents back to TS1 also
 
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