[ARCHIVE] Road to Live Release

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I dunno if it's just me or not but the rect-routing branch feels a lot more quicker and smoother then when I last tried FreeSO.
It really does. It's felt like weeks since i played (no one to play with.. v.v) and it seems HIGHLY smooth. The animation is so unimaginably clean..

EDIT:It has been weeks. >:p
 
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Gif again not really good at showing it, since it ends early and the sim animation clips through the wall anyways, but sims can no longer stand up or sit down through walls, and will act appropriately by trying the other directions. (gif shows him getting on from front, getting off from back)
Also, the wall snap thing also means that the paddleball will no longer go through walls and fences.

Still need to work a few things out before we can merge this.

This changes will considerer online avatar collision?? and VM will get updated for those while in NEt Mode???
 
Until it's merged, right here. Choose artifacts for download.
zNe5YYY.png
 
I'll just wait till it's officially released on the homepage before I go fooling around with my current setup. Until then I hope someone has a server ready to go for when the build does officially release! :)
 
I'll just wait till it's officially released on the homepage before I go fooling around with my current setup. Until then I hope someone has a server ready to go for when the build does officially release! :)

I'm not exactly sure I'm curious myself but from what I was able to do overwriting the files seems not to cause any major issues so far. Especially since uninstalling/reinstalling TSO itself is probably far from ideal.
 
Sorry for not wrapping this up, I've been sick the past few days and its just not coming to me. Theres not that much left to finish up anyways so you should see the merge soon.

Some unrelated news, I've organised that my 4th year university project for this year be "An Open Source Simantics IDE", so I'll be working on that over the next 6 months alongside the game. I think it's much better than doing something totally unrelated, personally, as that'd just split my time even more. This is an individual project, so I won't be able to accept contributions of any form until the version for the project is complete and has been submitted for grading alongside the dissertation. The final project will be publically released, obviously and fully integrate with the FreeSO client. More on this later.
 
Feel better Rhys.
Some unrelated news, I've organised that my 4th year university project for this year be "An Open Source Simantics IDE", so I'll be working on that over the next 6 months alongside the game.
Rpll47D.gif

OMG, OMG, OMG.
 
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Some unrelated news, I've organised that my 4th year university project for this year be "An Open Source Simantics IDE", so I'll be working on that over the next 6 months alongside the game. I think it's much better than doing something totally unrelated, personally, as that'd just split my time even more. This is an individual project, so I won't be able to accept contributions of any form until the version for the project is complete and has been submitted for grading alongside the dissertation. The final project will be publically released, obviously and fully integrate with the FreeSO client. More on this later.

You mean create a full IDE will be your university project, and why not FREESO itself??? Good news, an Sims Antics IDE will allow the project expand so much for allowing Custom Content creation and so other stuff...
 
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