[ARCHIVE] Road to Live Release

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Yeah, it's amazing how close this is starting to look like The Sims Online I remember.
I Imagine how it would be, if there would be over 10.000 Players or even more (same population in 2004-2005 or release day) .
I want to play this Game complete so bad but, if you speed up too much a progress, the code could be messed up, unstable as f4k or more.
So we should wait and let it go on ^^
 
I Imagine how it would be, if there would be over 10.000 Players or even more (same population in 2004-2005 or release day) .
I want to play this Game complete so bad but, if you speed up too much a progress, the code could be messed up, unstable as f4k or more.
So we should wait and let it go on ^^
We will likely get quite a bit of news coverage when things open completely. I'd like to keep the beta quiet for testing purposes, and so we get an idea of how well everything scales.
 
Question -- do skills earned save when you "save lot?" Or pet names? When exactly does that come into implementation, the idea of saving characters as well? Is that another complicated ordeal that would have to wait for real servers?
 
I'm not letting people save to the real save format until it's stable. At which point we will be moving onto real servers...
 
this is a pop up I don't remember in the original game ... it's actually kind of annoying to have 3 of these pop up while making a mealmeal.jpg
edit ... I guess it only happens with the debug meal lol:p
 
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EHvTmQ2.png

Broken z-index?

0x9pb08.png

Okaaaay...
 
EHvTmQ2.png

Broken z-index?

0x9pb08.png

Okaaaay...
The balloon is physically behind the book shelf, and z sorting is "per pixel" and does not use z-indexes.

Pools are not currently inheriting lighting from parent rooms, so are just drawn with outdoors lighting.
 
More IDE work in progress. You can now create and modify Tree Tables! This can be used for adding new interactions, changing the function of existing ones and (in future) translation to other languages. (TTA support built in, with language codes)
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upload_2016-2-5_1-57-49.png
 
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