LetsRaceBwoi
Well-Known Member
lmao watyeah.. hes a big booy
lmao watyeah.. hes a big booy
Yes finally!.....was wondering when the support to actually "wack' the "wacketballs" were going to work again!Totally working correctly guys.
At least it moves now. For this to work I need to figure out the Get Terrain Info primitive, which allows the ball to get some special information on terrain slope and the object's exact position.
FOUR!Totally working correctly guys.
At least it moves now. For this to work I need to figure out the Get Terrain Info primitive, which allows the ball to get some special information on terrain slope and the object's exact position.
Time to start planning those wacketball tourneysTotally working correctly guys.
At least it moves now. For this to work I need to figure out the Get Terrain Info primitive, which allows the ball to get some special information on terrain slope and the object's exact position.
Rhys said:At least it moves now. For this to work I need to figure out the Get Terrain Info primitive, which allows the ball to get some special information on terrain slope and the object's exact position.
I wonder....do those things still work has shower drains that you can choose the color of?.....I remember back in the old TSO people would place them in-front of showers to stop the puddles of water from spawning. One less thing to clean up after sims lol
Working a bit better now, but won't go into the target until I've changed how Snap to Position works. (part of routing changes)
Was the "who gets priority" in the original game?Basics working, just need a little... uh. Animation work. (also pushing people back, and a better decider for "who gets priority".)
Yes? I don't see how any system like this would work without finding an order to do things in.Was the "who gets priority" in the original game?