TheMarshmallowBear
Active Member
Out of curiosity when do you have your exams?
Build #266 is now out, which fixes some crash bugs people were experiencing. It's not necessary to update to connect to active servers, but it'll make your life easier.
I've been on holiday the past week, but I've obviously been thinking about the implementation of a few future features. You should be able to see some of them before I have to study for and do exams.
Best of luck! We believe in you : D8 scattered between April 25 - May 12.
WOO! I missed the singing in the shower lmaoI just added motive decay in the recent builds. You should notice your motives slowly drop as you stand still. I've slowed the time back down to 1 sim minute every 5 seconds to keep the gameplay accurate. Right now, this means that things like the shower seem to take a lot longer to max your motives than before, and I'm not sure if the numbers are being set right by SimAntics because I have no reference material of anyone taking a shower.
Either way, most likely wrong decrements are Social and Energy. I've halved the actual decrement rate of social since it seems to be insane without the "social bonus" that you get the more sims there are in the lot. Can anyone verify that social dropped really fast if you were on a skill lot by yourself?
Motive changes should also show up on UI now. The down arrows will briefly appear for each point lost by motive decay, as you might expect from TS1 and TSO. Will be cleaned up a wee bit in future.
Mood is now also correctly calculated. Sims can now sing in the shower.
View attachment 1667
Can you point out the differences?I think the UI should be more reliable to TSO, like the needs bar and the general ui font
The fact that you got the needs working is a big step-up, I know people say it isn't important. But it's what set it aside from other MMO games. You have to take care of your Sim whilst chatting to your friends, it was amazing. Thank you.
var result = PerformTransaction(vm, testOnly, uid1, uid2, amount);
if (callback != null)
{
var obj1 = vm.GetObjectByPersist(uid1);
var obj2 = vm.GetObjectByPersist(uid2);
new System.Threading.Thread(() =>
{
System.Threading.Thread.Sleep(500);
callback(result,
uid1, (obj1 == null) ? 0 : obj1.TSOState.Budget.Value,
uid2, (obj2 == null) ? 0 : obj2.TSOState.Budget.Value);
}).Start();
}
Charvatia is now available for those who wish to host 24/7 servers. The server will save the blueprint of the lot every minute, and when a crash occurs. On crash it will instantly restart the server. From the console, you'll be able to see everything everyone is saying mixed with the property logs. You can chat and use commands from the console as normal, though your input will appear mangled before you hit enter if any messages are recieved while you are typing. You can ignore this.
Have fun!