[ARCHIVE] Road to Live Release

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TSO Never had any other languages in it's game other than English, and Idk but I think because that text had glitched out in an earlier build, it won't allow other symbols that aren't English? idk.

I played TSO in 2008 and wrote my keyboard perfectly in Spanish . But do not worry , I know what the problem is . My graphics card does not support direct11 is why, when you change the game direct11 not catch me some updates, but it works the same . I speak with misspellings pouring happy to have the English keyboard but it is better not to play. When I have a new PC I can speak normally. PS: all Spanish users can speak in Spanish with the letter Ñ included .
 
Build #310 is out:

- Fixes bed, pet climbing frame
- Visitors now constantly try to leave when they have been kicked out.
- Dialogs now expire if you do not answer them for a realtime minute.

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Servers and clients must update. (if clients don't, they'll likely crash when joining. forgot to lockout old versions)

Forgot to mention it here, but recent builds should also use much less RAM and be less prone to crashing after 5 minutes on freeso.ml.

Still some ways to go with memory usage. We want a full (OPTIONAL! server should not use) dynamic caching system which uses WeakReferences + some kind of timer and disposes orphaned textures on the main thread.
 
Not sure which update did it necessarily, but whenever I open FreeSO now, my computer starts lagging horribly at first, mouse barely responds, eventually I gain some functionality back, but then it also never connects to freeso.ml, just sits at 0%. Hmmmm
 
Enter a lot. Does the lag go away when music stops? How many cores does your cpu have?
 
Does it lag on CAS, or just the map view? Map view is incredibly intensive right now... (it's like a 512x512 3d mesh)
 
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Build #319 is out, which includes the SignsPlugin and the DanceFloorPlugin. Both should work pretty reliably now... There may be some quirks left over from the way I'm handling things. The problem is that Dance Floor and Pizza use a different connection/disconnection mechanism to Signs, and some plugins expect an "idle" event while others do not. It's still heavily work in progress.
 
Norton Security is being a pain in the butt - It won't let me retrieve freeso.exe (SONAR.Heuristic.142) back - not sure what to do, and without it, it appears the game will not load *sigh*
 

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