They're the car portals. They're not being placed at the correct roads yet.Aaaaah okay cool, cool... and what are those tables? spawn points?
They're the car portals. They're not being placed at the correct roads yet.Aaaaah okay cool, cool... and what are those tables? spawn points?
This looks very professional, then again, that's just business as usual at this point isn't it?
You can now be a bad neighbour in FreeSO. (hollow lots have a few issues right now, specifically slots and windows)
Really interesting addition to the engine, would be cool to see it when some houses are built and running at time. Also will be cool see house thumbnails at this point.Engine now supports drawing "subworlds", which represent adjacent lots. These are not simulated and only generate their sprite lists once, so they're quite cheap on gfx cards with reasonable fill rates. (at least these empty lots are)
So how will the Lot Size Management work with this?Your lot still has the full 64x64 non-road space, it's just "out of bounds". It will be populated by trees etc but you will not be able to move them.
So how will the Lot Size Management work with this?