aidancheddar
Active Member
Nerdcubed brung up an interesting point while playing Goat Simulator which may explain why Sims 1 continues to feel like the best in the series, despite it's limitations and not being as advanced as advanced as it sequels. It had a fine, natural, balance of seriousness and comedy. Where, it was serious down to the music, but the fact that the game was so unscripted when left in the hands of AI, gave it a wonderful sense of comedy relief without being forced down your throat.
GTA 5 is also a good example of a comedic elements, random, help drive and progress an somewhat serious story. My theory is Sims franchise seems to be taking itself too then extreme on both sides with Sims 2 being somewhat juggling between both - which might explain why it feels better 3 but still not as good 1; 3 seems to be taking itself too seriously as a simulator that the bugs and anything like Katy Perry's Sweetreats just feel too out of place; 4, from what we've gathered from the advertising, seems to be selling itself on witty comedy that the emotions can produce without focusing on serious family issues that the emotions could also provide. 2 did a good job with and 3 kinda sorta touched on this, but mostly left it to the user. Which, is nice, but doesn't give much in a way of foundation that Bella being Strangetown or Pleasent family's comminent issues.
So, yeah, basically the reason we like Sims 1 (and 2 to a certain degree) may be because it does a good job at expressing emotion and comedy relief, instead of relying on either extreme.
GTA 5 is also a good example of a comedic elements, random, help drive and progress an somewhat serious story. My theory is Sims franchise seems to be taking itself too then extreme on both sides with Sims 2 being somewhat juggling between both - which might explain why it feels better 3 but still not as good 1; 3 seems to be taking itself too seriously as a simulator that the bugs and anything like Katy Perry's Sweetreats just feel too out of place; 4, from what we've gathered from the advertising, seems to be selling itself on witty comedy that the emotions can produce without focusing on serious family issues that the emotions could also provide. 2 did a good job with and 3 kinda sorta touched on this, but mostly left it to the user. Which, is nice, but doesn't give much in a way of foundation that Bella being Strangetown or Pleasent family's comminent issues.
So, yeah, basically the reason we like Sims 1 (and 2 to a certain degree) may be because it does a good job at expressing emotion and comedy relief, instead of relying on either extreme.