zc456
Well-Known Member
Until I get this off the ground, this remains a proposal. (keep reading)
Okay, I can't hold this any longer. For those who keep an eye on my Github, I've created a repo known as Botty Shop. I'll get to the name in a moment. You see, LRB had the right idea to make package file reader but simply reading and giving a text output isn't enough. You need to put those .package files to use. What better way to recreate Sims 2 and understand the package format then to recreate Body Shop!
But I don't understand MonoGame's 3D to save my life of mine and the cookbook I used hit me with a rake when 3D maze rendering implantation didn't work with Windows GL - joy kill. I don't give up easily, though. I just killed that project.
So I found a new tutorial by the Monogame maintainers themselves. They used a robot model to democrat 3D rendering and animation. I created Botty Shop that'll use MonoGame's content manager for the 3D modeling and use .package files for the UI. In theory. You see, the problem is that example model was compiled for Android and iOS only, which requires an not-so-free indie license, so I found a public domain robot to take it's place but every time I render it, it's black.
Okay, I can't hold this any longer. For those who keep an eye on my Github, I've created a repo known as Botty Shop. I'll get to the name in a moment. You see, LRB had the right idea to make package file reader but simply reading and giving a text output isn't enough. You need to put those .package files to use. What better way to recreate Sims 2 and understand the package format then to recreate Body Shop!
But I don't understand MonoGame's 3D to save my life of mine and the cookbook I used hit me with a rake when 3D maze rendering implantation didn't work with Windows GL - joy kill. I don't give up easily, though. I just killed that project.