On Intel GMA 3150 CAS works but then the game carsh with "Parameter is incorrect" error.
OK, looks like old GMAs (3150/950) do not support Multi-Target render and the Single surface format, which means supporting them would require a lot of effort. Just ignore it for now.
The shader complexity is the exact standstill I'm at, and what I meant by not working out of the box. OpenGL is out of the question for older hardware as monogame complains that it requires at least 3.0, and on 3.0 capable hardware none of this should be a problem.Software Depth does not work with directx due to shader complexity. I don't see why it wouldn't work out of the box for opengl, since it is used for iOS and Android. (note that the software depth flag might trigger some random other things)
Not sure, but I believe this has been my problem.I assume its the same issue, but providing this info regardless in case it helps in the future. On a "Intel(R) Core(TM)2 Duo CPU E6550" I get a bit further, I can navigate the map screen, but once I enter a lot I receive the "Parameter is incorrect" error. This is on the "Open beta ready" build using the "-dx11" flag.
Same ProblemI can't run FreeSO because I don't have OpenGL, and DX11 mode also crashes at start (External component etc etc). Using latest build I believe. Intel GMA 950. Not supported, right?