francot514
Well-Known Member
I have found this in the Edith version of The Sims 1, the cmx file format is completely readable, so will be easy to understand it and create a parser for the skins accessories.
Code:
CMX File:
int32 skeletonCount;
Skeleton skeletons[skeletonCount];
int32 suitCount;
Suit suits[suitCount];
int32 skillCount;
Skill skills[skillCount];
Skeleton:
CountedString name;
int32 boneCount;
Bone bones[boneCount];
Bone:
CountedString name;
CountedString parentName;
int32 hasProps;
? Props prop;
float trans[3];
float rot[4];
int32 canTranslate;
int32 canRotate;
int32 canBlend;
int32 canWiggle;
int32 wigglePower;
Code:
Example cmx file
// Character File. Copyright 1997, Maxis Inc.
version 300
0
1
suit-adult-bball110
0
0
1
R_HAND
xskin-suit-adult-bball110-R_HAND-SUIT-ADULT-BBALL110
0
0
0