Compile Info

xezno

Member
OK, because you guys are asking for the compile info, here is what I did to compile my Project Dollhouse:
OK...
Download the github repo: http://github.com/Afr0/Project-Dollhous ... master.zip
Then, extract it to /PD
Now, download VC# 2008.
You need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)
Then, look in the README.txt file and see what else you need to do.

Next, install ProjectDollhouse.otf from Content\Fonts!
Finally, open up Visual C# 2008, open the TSOClient.sln file from /TSOClient and click the little |> button.
You SHOULD have Project Dollhouse.
I had an error: DirectX 9 is not supported.
;( NOOOOOO
Well, NIOTSO is OpenGL, so I might have some luck there.
I might make my mod and release it to the public with a server that I will set up.
The mod will probably be like a DISCO thing.
Or what about adding a DSi?
Please give your ideas for a mod in the ideas thread.
 
xezno said:
OK, because you guys are asking for the compile info, here is what I did to compile my Project Dollhouse:
OK...
Download the github repo: http://github.com/Afr0/Project-Dollhous ... master.zip
Then, extract it to /PD
Now, download VC# 2008.
You need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)
Then, look in the README.txt file and see what else you need to do.

Next, install ProjectDollhouse.otf from Content\Fonts!
Finally, open up Visual C# 2008, open the TSOClient.sln file from /TSOClient and click the little |> button.
You SHOULD have Project Dollhouse.
I had an error: DirectX 9 is not supported.
;( NOOOOOO
Well, NIOTSO is OpenGL, so I might have some luck there.
I might make my mod and release it to the public with a server that I will set up.
The mod will probably be like a DISCO thing.
Or what about adding a DSi?
Please give your ideas for a mod in the ideas thread.


Umm that link isn't valid. D:

Edit:I think it was actually this

https://github.com/Afr0/Project-Dollhou ... master.zip


As it gives us what was supposed to be downloaded from up there which was Project-Dollhouse-Master.zip

Thank me later and mind editing that xezno? o3o ;)
 
xezno said:
OK, because you guys are asking for the compile info, here is what I did to compile my Project Dollhouse:
OK...
Download the github repo: http://github.com/Afr0/Project-Dollhous ... master.zip
Then, extract it to /PD
Now, download VC# 2008.
You need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)
Then, look in the README.txt file and see what else you need to do.

Next, install ProjectDollhouse.otf from Content\Fonts!
Finally, open up Visual C# 2008, open the TSOClient.sln file from /TSOClient and click the little |> button.
You SHOULD have Project Dollhouse.
I had an error: DirectX 9 is not supported.
;( NOOOOOO
Well, NIOTSO is OpenGL, so I might have some luck there.
I might make my mod and release it to the public with a server that I will set up.
The mod will probably be like a DISCO thing.
Or what about adding a DSi?
Please give your ideas for a mod in the ideas thread.


And by README.txt,Do you mean README.md? If not,Then i don't understand.
 
Sorry, wasn't on for ages...
I will edit the post and thanks.
There will be credit to you and I invite you to my server (upon release)
 
Could it be done on Windows 8, or I need my older PC (really OLDER, Athlon 64 and stuff) running Win7 to do it?
 
Last time I tried, I couldn't even get XNA to install (it wasn't detecting my Visual Studio.

I guess, I'll try again later.
 
Afr0 said:
DirectX 9 is not supported.

Wtf? Do you have DX installed? What OS are you on?
I guess his GPU is not supporting DirectX 9, I had it on my old PC in TSOR times, before I've replaced gfx card with something actually usable.
 
Its pixel shade, have directx 9 on windows xp with 256mb ram and 16mb video ram (its actually quite a good one.) But I don't know whether my card supports pixel shader.
 
I get an error when I try to compile TSOClient.sln, it says that VS cannot start debugging because Project Dollhouse Client.exe is missing from TSOClient/bin/x86/Debug.
 
No Build Errors either. Afr0, I think I got VS2008 working on Windows 8 by installing Games for Windows Marketplace/Live.
 
Sounds really strange. VS2008 should run on Windows 8 just fine, but I can't install it because my laptop has some issues...
 
I'm using VS C# 2010 with XNA 4.0

EDIT:Now I'm using VS C# 2008 with XNA 3.1.....Still not working.
 
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