What I was planning on doing was allowing the player to freely walk around with the drink to find a seat or whatever else, and adding an interaction "Drink" to the sim when they wish to actually drink the drink. Problem is I can't call the drink subroutine in Volcanic sadly. If it gets added I will be more than happy to complete this. As of now, you can take the drink around wherever you want, you just can't drink it
I might also make the clapping animation shorter, as it gets to be a bit lengthy when viewed multiple times
I think people would *love* being able to walk around with a drink. Ensuring they don't get stuck with the prop in their hand might be a little tricky. You will probably also need to change the controller's self deleting. I made it check the Sim's "drunk" counter (I had not yet added in any drunk behavior or interactions when it was high but that was the plan) and delete itself once the sim had been sober for a time. If they walk around with the drink as a prop and never sip from it then the drink controller woud wind up deleting itself too early.
Problem is I can't call the drink subroutine in Volcanic sadly.
I'm sorry, I must have been thinking of other things when typing that. What I mean is, the mentioned Drink interaction being added to the sim when holding a drink is very possible, but I couldn't call the Bar Drink Controller's "Drink" subroutine from personglobals. I would need Push Interaction, which Volcanic doesn't have available right now.