First message received

Afr0

Well-Known Member
Today I received the first message from mysef, ever!
2mcilg6.png


The chat system is, in other words, coming along nicely. There are a few things I want to try to fix before releasing an update though:

  • Character selection is borked. If you have more than one character, it seems like the client isn't logging in with the one you actually selected. I think there might also be an issue with the way the city server is handling users in a session. These are pretty important things to fix.
  • I want to try to make sure that when a message is a received from a player that already received a message, it will show up in the corresponding window (or open a new one containing the conversation history).
 
Nice, I hope to see some screenshots of the chat system as well soon!
:p Keep up with the great work.
 


Working away on chat system!
I added a broadcasting message type for testing purposes, but we might need it later on.
Anyway, everything seems to work as it's supposed to now, except the PLAYER_JOINED packets only seem to be received once per city server restart. I need to figure out what that's all about o_O
 
So I have multiple message passing and reply mostly working in the client, except when replying every message seems to get a new window for some reason.
Once I've fixed that I need to make sure that multiple clients can't log on with the same account before releasing a new version.
 
Everything is ready now, but I won't be releasing the client for probably a couple if days at least, because I need to work on server stability.
Ideally both servers should stay online no matter what - I could reroute all exceptions to the log, but exceptions (Thank God!) aren't such a big issue anymore. Now it's mostly a case of not making the login server kick the city server.
 
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