Focusing on other things

zc456

Well-Known Member
If it wasn't already obvious by the sudden silence, I'm taking a break from the TSO restore project in order to put in effort on Second Life and OpenSim. I've been apart of this community in Second Life for a while now and with a tone of investment in it now I might get paid a pretty significance amount of L$ (Second Life's currency) helping out.

So, no. It isn't poll dancing, or anything of the stereotypical sort. :rolleyes: Actually, it's helping maintaining their site, information flow, and so on. I'm reading up on LSL (Second Life's scripting language too) and mesh with Blender for it too. The community is big: they own two regions: islands on the bottom and a city on the top. I'm just scratching the surface. The person who maintains this happens to own his own business too and uses his experience to make the regions better.

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So, yeah, just an update on my life.
 
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I am incredibly confused at whatever the hell is going on in that gif. Not really sure I want to know, though.
 
You aren't the only one taking a break. The lack of input here from both the community and the FSO team have made me move on to Garry's Mod (in particular, DarkRP). I'm probably going to quit soon because I'm starting to find TSO quite boring when compared to living life on an RP server :p
 
The blog post states that there would not be a major update for some time. I feel that the majority of the community understood this and aren't posting day-by-day because of this, and also to let Rhys work in peace. When updates begin to pop up, the community floods the forums again. Practically a never ending cycle in this society.

Teenagers and their short attention spans :rolleyes:
 
The blog post states that there would not be a major update for some time. I feel that the majority of the community understood this and aren't posting day-by-day because of this, and also to let Rhys work in peace. When updates begin to pop up, the community floods the forums again. Practically a never ending cycle in this society.

Teenagers and their short attention spans :rolleyes:
Yeah, it's a little unusual right now because there's a public facing version of the game that has a "quality" that needs to be maintained, so it can't have any regressions. This is why the refactor took so long to get a reliable build out, and even then my hand was a little forced by doing Ludum Dare, a 48 hour game making competition this weekend.

Right now I'm a bit out of it due to working for two half days straight on my LDJAM game, then rating a good number of games afterwards. This does not mean I've stopped working on things... duh. Here's a link to the game: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=7339 As you can see, it's a little bit of a departure from The Sims, C# and any normal development environment, and I sort of needed that. That weekend was so intense that I also forgot what I was doing in FreeSO...

I'm not sure that TSO is the best game for teenagers anyways. It's more suited to weird people like me who like the early sims games too much. I did expect this to happen some time after releasing the first multiplayer demo, because the game isn't very substantial without the MMO element, motives, money and more actual game mechanics. What we have right now is a tech demo, that is both the "final product" and not anywhere near it.

Being able to play even a small secluded version of the game is only the start, of course, and it also reintroduced us to a game that hasn't existed for like 6-7 years.
 
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