FreeSO lagging?

Nahuel3d

Active Member
I don't know why, but FreeSO runs at almost 1 FPS on a friend's computer(Windows 7) and on my old computer(Windows XP) it runs fine but randomly freezes frequently......
 
What kind of hardware do they have? How complex is the lot? Does it get slower as time goes on?
 
What kind of hardware do they have? How complex is the lot? Does it get slower as time goes on?
AMD Athlon II X2 240 Processor 2.81 GHz
2 GB RAM
32 bits
NVIDIA GeForce 7025 / NVIDIA nForce 630a
And no, the game lags all the time at the same speed and the lot is empty
And it crashes after some seconds when entering a lot
 
Yep, that's barely even a graphics card. Makes sense with our current setup.
About problems like this, they should get better once I change up how we do graphics to be more conservative. Right now a lot is regenerated when it doesn't need to be.
 
Yep, that's barely even a graphics card. Makes sense with our current setup.
About problems like this, they should get better once I change up how we do graphics to be more conservative. Right now a lot is regenerated when it doesn't need to be.
Oooooh, i see, thanks again :D
 
What kind of hardware do they have? How complex is the lot? Does it get slower as time goes on?
Would it be able to play FreeSO on an older hardware Pentium 4 and below?
Because i would build an extra PC in the basement for Retro Games ^^
 
Yep, that's barely even a graphics card. Makes sense with our current setup.
About problems like this, they should get better once I change up how we do graphics to be more conservative. Right now a lot is regenerated when it doesn't need to be.
The Windows XP is still lagging, and some time after entering a lot i get this exception:
exc.png

Also there aren't any sounds
 
Looks like you have a ton of hardware and software problems. I'm not sure I can reasonably support 10 year old hardware/software. Your OpenAL may not be working correctly if it's not playing anything then crashing.
 
Looks like you have a ton of hardware and software problems. I'm not sure I can reasonably support 10 year old hardware/software. Your OpenAL may not be working correctly if it's not playing anything then crashing.
Ooooh, thats weird, my hardware isnt that old....maybe im using outdated drivers
I can play TS4 fine on that computer
 
It has to be an OS issue at least, I don't think the devs of that OpenAL library really care about Windows XP anymore. I'm not sure what to say, and I don't have a Windows XP installation to test with right now.
 
It has to be an OS issue at least, I don't think the devs of that OpenAL library really care about Windows XP anymore. I'm not sure what to say, and I don't have a Windows XP installation to test with right now.
Okay, i downloaded an OpenAL32.dll wich surprisingly worked, but it's still lagging constlantly and yes, it gets slower as time goes on but the sound works now
 
It has to be an OS issue at least, I don't think the devs of that OpenAL library really care about Windows XP anymore. I'm not sure what to say, and I don't have a Windows XP installation to test with right now.
278.656 KB memory usage, and 99 CPU when it freezes.....is that ok?
 
Would it be able to play FreeSO on an older hardware Pentium 4 and below?
Because i would build an extra PC in the basement for Retro Games ^^
I second this. I plan on building a cheap-ass Windows 98 PC (since I own Windows 98 somehow) and I plan on spending less than £75 on it, which means about 512MB RAM and a P4 at the most. Will the game run on Windows 98, or will it require a later OS?
 
As long as you have a graphics card that works with Monogame. I'm not sure the game will work with Windows 98, considering we use a rather modern version of .NET. Minimum is probably XP. If someone wanted to, they could write a custom software sprite blitter to simulate the real game's CPU rendering, but it would likely run slower than the original.

Performance is improving for slow CPUs. Soon the bottleneck will be the UI... We'll see where we can go from there. Because of the GPU rendering, all textures have to be decompressed and loaded onto the graphics card... So 512MB will probably never cut it. I'd recommend 1GB minimum.
 
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