FreeSO Official Blender Sprite Exporter (v2.1)

Is this still working? I'd love to make things for the game! Especially because blender is my 3D soul tool.
 
@Mixa97sr
IN Discord's bug-report (which is for reports about freeso only), you ask
Why is sprite generator in Blander cutting off the edges of the model when making sprites?
  • You have to make sure it is properly positioned on the tile
  • You have to make sure it is not larger than the tile
  • If you need for it to be larger than the tile for some reason you need to uncheck clip to cage (single tile objects only)
See page 2 of this thread
 
One more question, I tried downolading the multitile script, but it only lead me to the html page with script written out. When I copy it and save it as .py file it does not do anything. It does not count as importable script.
 
I am trying to add a flickering fire to an object and I am running into some trouble.
The plugin uses a four frame animations to jump from camera to camera getting the 4 renders from the 4 proper angles.
Generating fire is also an animation.

Unlike the cloth simulator, I can't seem to "freeze" the fire at a single frame (creating a stationary fire-shaped object that I could use while the plugin runs).

Is there a way for making them both work together? Or do any/all animated objects need to be set up manually for each frame?
 
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I know that the lighting in the template is a quick set up and so not exact but it could be used a a rough guide or starting point for positioning lights, but this was created before FSO lighting. Which seems to create some shadows on the objects so will softening the lights/shadows in the .blend result in better looking objects now?
Are there any other changes we should consider to our lighting set ups?
 
FreeSO Sprite Exporter Template & Script v2.0
  • Compatible with Blender 2.8 (also backwards compatible with 2.7)
  • Fixed an issue where exporting would crash if not in Object Mode
  • X and Y axis labels have been added for multitile exports
  • Documentation button links to this forum post
  • Z-buffer now continues to the end of the tile instead of image (Useful for T-Mog recolors)
  • Uses Volcanic's scale system (this requires the included freesotemplate.blend)
Follow installation instructions from the initial post.

packed-freesotemplate.zip
This is identical to the regular zip, but everything has been packed into the .blend file (including the add-on). As of 2.8, this works pretty well if you do not want to install the add-on globally.
EDIT: The packed file crashes with 2.7, use the separate template and add-on zip instead.
 

Attachments

  • freeso-multitile-template-and-addon-v2.0.zip
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  • packed-freesotemplate-v2.0.zip
    455.7 KB · Views: 92
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FreeSO Sprite Exporter Template & Script v2.1
  • Updated to work in Blender 4.1
  • Fixed an issue where depth would be premultiplied (made object edges look aliased)
Follow installation instructions from the initial post.

Only available in packed form.
 

Attachments

  • freesotemplate-v2.1.zip
    426.9 KB · Views: 9
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