FSO-Playtesting Server, We're Back!

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Desyncs:
7c81c3258b71cd1bb298f17203eac0ac.gif
The game will now restore the state when it desyncs, preventing things like this from happening. Haven't tested in a large scale multiplayer environment tho. Build #183.
 
Wow, looks like something is going beyond wrong with VMRoutingFrames there. Did the host see the correct behaviour?

for the empty lot it may just be an oversight regarding there being no rooms. try placing a rectangular room somewhere.
 
ok nothing worked on the empty lots placeing walls didnt help at all pitch black still
 
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Great to see the robo factory movin'! I am getting the same with the empty lots also, pitch black I put an item down and it disappears. Also at first I can see my sim but he vanishes also.
 

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that vmrouting frames whatever you called it was from 181 yet to have
big party of people with 183 to see if this still present in the newer build
missed the last build party was busy
 
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You'll get that on every build if you have a subpar CPU. The rendering is very far from optimal right now - the entire sprite list is being regenerated every frame on scroll, and the game is double rendered to get the mouse collision (also regenerating the sprite list).
 
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Great to see the robo factory movin'! I am getting the same with the empty lots also, pitch black I put an item down and it disappears. Also at first I can see my sim but he vanishes also.
Fixed in #184. Wasn't committing any lighting changes if the last room was outside.
 
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