[Hosting] Is anyone coming?

Want me to host now?

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  • Doesn't Matter

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because fso :D
i saw it, but i had floated away so i dc'd just afterwards
 
Was fun while it lasted guys.....sorry I had to go after you restarted the server after those first 20 minutes or so of us playing with like 8 other people there. I had to work would LOOOVE to try again! :p
 
Clonest, I'm still looking for a reproduction case for that bug..

Either way, more tests to check if the sync is working correctly and serialization doesn't randomly crash would be great before I merge in the lot-serialize branch.
 
Clonest, I'm still looking for a reproduction case for that bug..

Either way, more tests to check if the sync is working correctly and serialization doesn't randomly crash would be great before I merge in the lot-serialize branch.
Gonna try hosting today.
 
Clonest, I'm still looking for a reproduction case for that bug..

Either way, more tests to check if the sync is working correctly and serialization doesn't randomly crash would be great before I merge in the lot-serialize branch.
By synchronization you mean how smooth the sims animations running/walking work over as server correct? in that case is most certainly is running much smoother! :D
 
By synchronization you mean how smooth the sims animations running/walking work over as server correct? in that case is most certainly is running much smoother! :D
Sync is the latency between client + server. Kinds comes into play with serialization, I guess.
 
@RHY3756547

Me and @nessie caught a bug.

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I was in build-mode while she went to the teleporter ages ago,but she was standing there the entire time for me,but then all of a sudden,Apparently she was in bed,but for me,still up on the third floor after teleporting. ???
 
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Another bug(?): I never actually went up the teleporter to the third floor. We must have desynced extra hard because I was on the second floor the entire time -- the only time I moved was away from the teleporters, then to the bed. It was completely different on my screen than nffg's.
 
Sync is the latency between client + server. Kinds comes into play with serialization, I guess.
Gah, no - stop talking. Sync is exactly what you expect, everyone sees the same thing if they are in sync, and the wrong thing if they are out.

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Another bug(?): I never actually went up the teleporter to the third floor. We must have desynced extra hard because I was on the second floor the entire time -- the only time I moved was away from the teleporters, then to the bed. It was completely different on my screen than nffg's.

What screen did everyone else see? Did they all see the same screen (different from you) or were they all different? (unfortunately does not help much if there were only two people) What was the order of connection? Are you all using the correct version?
 
Gah, no - stop talking. Sync is exactly what you expect, everyone sees the same thing if they are in sync, and the wrong thing if they are out.



What screen did everyone else see? Did they all see the same screen (different from you) or were they all different? (unfortunately does not help much if there were only two people) What was the order of connection? Are you all using the correct version?
Well,First i hosted of course,and she connected. Also i of course told her to update ;3 (147 yes.)

And played like normal,leading to this. We were interacting at first in front of the lot while i was replacing the elevators with teleporters. And for me,i seen that she had went up to the top teleporter on the roof. And somewhere there,there was a desync somehow i suppose.
 
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