How to use tracer, and debug force actions?

francot514

Well-Known Member
Hey Rhys, just want to have if possible a tutorial about how to use this feature in Volcanic, so users can debug and trace the errors in the created or modified objects, help will be apretiated.
 
Afaik, that's super easy. Just put breakpoints on the primitives that you're debugging and then you can execute script step by step ("step in" etc. buttons), having access to variables at that point (whatever these are called in SimAntics). You should be able to change the scripts during runtime as well but I'm not sure.
 
Right click on primitives to set breakpoints. The functionality is a little sketchy right now due to some last minute UI changes.
 
qyLowEz.0.jpg

Symettra is better and you know it
 
Back
Top