Hey Rhys, just want to have if possible a tutorial about how to use this feature in Volcanic, so users can debug and trace the errors in the created or modified objects, help will be apretiated.
Afaik, that's super easy. Just put breakpoints on the primitives that you're debugging and then you can execute script step by step ("step in" etc. buttons), having access to variables at that point (whatever these are called in SimAntics). You should be able to change the scripts during runtime as well but I'm not sure.