LetsRaceBwoi
Well-Known Member
Alright guys. This is an actual attempt at making a game, so here goes nothing! I've been working on this game since late 2013 (this is the third revision of the game) with some friends I met while I was making a Minecraft mod, which eventually got cancelled and lead to us setting up Clockwork - an FPS aimed at people with fast reflexes, but with mediocre graphics and no story. Clockwork eventually dried over so I've decided to start the third revision under a different name but with similar planning - although this revision will have much better graphics. It is an online FPS ("but LRB that market is FUCKING SATURATED") with a unique element - it is designed to be an MMO with up to 1000 players on a server at once (that's a lot of people) which means that the levels are absolutely huge. The theme is modern, and is set only a few years in the future. The storyline is minimalist but gives the game a backstory - you have been sent by secret services, with 4 different countries to choose from - Russia, USA, UK and China - to eliminate the spies of the enemy country.
I will create a launcher very soon when I have finished at least one of the levels but for now I will post downloads here.
Here are some screenshots:
I am going to be using the Unity engine - because it is something I am very familiar with, and have been using since the second revision of the game (early 2014). It also supports C# and JS which is a really good thing for me. It suits me perfectly, and the GUI is really easy to design. I'm not using the 4.6+ GUI system since I'm more used to the "legacy"(?) code-your-own-GUI system.
You could probably argue that getting this far wouldn't take long, but I pretty much finished the UI on Sunday and I've been refining parts of it since then. I'm also working on some textures and some actual gameplay (8D) and that should be done by like, Friday.
Feel free to criticize and ask questions.
Download: https://mega.nz/#!MVoxBbrB!yXSdv9Elp8GBOekKCFhygkuhik2K51all-l5VRtdmBY
I will create a launcher very soon when I have finished at least one of the levels but for now I will post downloads here.
Here are some screenshots:
I am going to be using the Unity engine - because it is something I am very familiar with, and have been using since the second revision of the game (early 2014). It also supports C# and JS which is a really good thing for me. It suits me perfectly, and the GUI is really easy to design. I'm not using the 4.6+ GUI system since I'm more used to the "legacy"(?) code-your-own-GUI system.
You could probably argue that getting this far wouldn't take long, but I pretty much finished the UI on Sunday and I've been refining parts of it since then. I'm also working on some textures and some actual gameplay (8D) and that should be done by like, Friday.
Feel free to criticize and ask questions.
Download: https://mega.nz/#!MVoxBbrB!yXSdv9Elp8GBOekKCFhygkuhik2K51all-l5VRtdmBY