Discussion in 'Development News' started by Afr0, Mar 20, 2015.
City Renderer doesnt work for me too, i have the XFX Radeon HD 5850 1GB Black Edition
Well, Rhys is currently online, I know he'll work on it, we just need to give him time for his exams!
Anyone want a spare Tesla architecture card?
Totally not sitting on eight of those.
Tesla? Which specs?
I love confusing people by calling the 8000 - 200 series Tesla cards because that's just what their architecture is called..
So, they're really just fast as your GTX 750ti, while consuming five times the power...
Tesla cards sucked ass.
Just thought I'd mention that the lot buy stuff is almost ready to ship. I still need a system that will return information about a lot when it is occupied rather than the actual price.
Note: entering a lot is still not possible. I'm not sure I'll be able to tackle that part without Rhys, as each lot will somehow have to be generated to match the terrain of the city.
Also, right now each lot has a fixed price of 2000 simoleans. Aidan, did you at any point post information about the price of a lot based on size and location? I seem to remember you did, but I might be wrong.
I think the Costs for the Lot were everytime the same
I think that lot prices varied at least by location. I remember peninsula and island lots were worth alot more by default. Although I think all the lots are their smallest by default.
Yeah I think that too, more a lot was near the beach and the sea and more the price of this lot was expensive.
For the record I just checked tuning.dat, and, although it provides prices for expanding your lot to a bigger size and for the (weekly? monthly?) tax, it doesn't provide purchase prices.
Here is a plain-text dump of tuning.dat that you can read: http://niotso.org/files/tuning.txt
You can allow people to enter some prebuild lots made with blueprint, after you enable buy it?? just for better lot debuging presentation...
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