Minimum Requirements and a Port

xezno

Member
What are the Mimimum requirements expected?
If they are low, could I port this to a low-cost mini-computer - the Raspberry Pi?
BTW, the old TSO requirements were:
* 128MB RAM
* Windows 98SE
* 16MB Video RAM with DirectX 5.0c support
* 1-5GB HDD Free Space
* A Dial-Up / internet connection
* A sound card with DirectX 5.0c support
And my Pi has the same as ALL THE OTHERS, which is:
* 240MB RAM'
* Debian Linux Wheezy
* 16MB Video RAM (Supports OpenGLES, OpenGL is portable to it)
* 4GB SD Card Space (More available via Flash Stick)
* A Wi-Fi connection
* Sound...


I know we probably won't need DirectX support for Proj. Dollhouse, but it was one of the requirements.
I thought we needed something like OpenGL and the Pi supports OpenGLES.
So, then, please reply, even though you won't read this :S.

-- Your friend,
Xezno
:geek:


EDIT: I have found the Niotso Minimum Requirements (I do not know whether it is the same for Project Dollhouse)
Here are the ones on the Wiki:
Theres a link to it below.
http://wiki.niotso.org/Niotso_Minimum_Requirements
 
xezno said:
What are the Mimimum requirements expected?
If they are low, could I port this to a low-cost mini-computer - the Raspberry Pi?
BTW, the old TSO requirements were:
* 128MB RAM
* Windows 98SE
* 16MB Video RAM with DirectX 5.0c support
* 1-5GB HDD Free Space
* A Dial-Up / internet connection
* A sound card with DirectX 5.0c support
And my Pi has the same as ALL THE OTHERS, which is:
* 240MB RAM'
* Debian Linux Wheezy
* 16MB Video RAM (Supports OpenGLES, OpenGL is portable to it)
* 4GB SD Card Space (More available via Flash Stick)
* A Wi-Fi connection
* Sound...


I know we probably won't need DirectX support for Proj. Dollhouse, but it was one of the requirements.
I thought we needed something like OpenGL and the Pi supports OpenGLES.
So, then, please reply, even though you won't read this :S.

-- Your friend,
Xezno
:geek:


EDIT: I have found the Niotso Minimum Requirements (I do not know whether it is the same for Project Dollhouse)
Here are the ones on the Wiki:
Theres a link to it below.
http://wiki.niotso.org/Niotso_Minimum_Requirements

Edit 2: Well, it turns out Niotso uses C++ - this means if Dollhouse uses a different programming language then the requirements could vary.
 
Project Dollhouse uses C#. No idea what language the Raspberry Pi uses, but you could always try to port it. Requirements for Project Dollhouse aren't available yet, because it hasn't been tested on a range of PCs.
 
Afr0 said:
Project Dollhouse uses C#. No idea what language the Raspberry Pi uses, but you could always try to port it. Requirements for Project Dollhouse aren't available yet, because it hasn't been tested on a range of PCs.

The Raspberry Pi supports all languages that Linux supports :D
What kind of 'renderer' do you use (e.g. OpenGL, DirectX, etc.) or what is it based on?
(I could be able to port it ;) )

-- Xezno
 
We use XNA, and MonoGame for multiplatform support.
XNA is like a higher-level version of DirectX.

DirectX and OpenGL aren't renderers, they're graphics APIs.
 
So it's basically DirectX? Well, I might be able to port it, but someone's gonna have to do some Monogame port first.
I will check if the Pi supports Monogame, and see if I can port Monogame to the Pi if not (or see if someone will port it; I'm not THAT good)
I know they are APIs, just wondering what XNA was based on ;)
OpenGL is slow especially if it is on an old computer, but DirectX supports many old computers.
OpenGL, I think, needs LWJGL to run quicker (Lightweight Java Gaming Library)
I have a question:
WILL PROJECT DOLLHOUSE BE OPEN SOURCE?
P.S. anyone ported it to Monogame yet?
 
Does this mean Project Dollhouse will be too, because it is an "extension" on it

Source is already freely available.

P.S. anyone ported it to Monogame yet?

Yeah, I did, on my laptop. But there are compilation errors, and I don't have the time to deal with them. That's why we're looking for another developer.
 
Afr0 said:
Does this mean Project Dollhouse will be too, because it is an "extension" on it

Source is already freely available.

P.S. anyone ported it to Monogame yet?

Yeah, I did, on my laptop. But there are compilation errors, and I don't have the time to deal with them. That's why we're looking for another developer.
Hmm...
Might be up for it, but It'll be done in my spare time.
 
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