Multitles Object

simsfreak

Active Member
Any is good on multitiles? For some reason i can't shake off the single-tile object. It seems to me and may -be is not true that I need to write an "init side a and init side b" in order for the game to read the 2nd tile? Doing it the normal irrational way doesnt work if you have succesfully done it please tell me how you did it! ty
 
Single tiled objects need only one OBJD created.
Multi-tiled objects need one more OBJD created than there are tiles: one for each tile plus one more, a "master" tile, which represents the object as a whole.
Think, for example, of a hand. A "Hand" is a thing which is made up of 6 other things, 5 individual fingers and a palm. The "Hand" is the master tile.

I have not been able to create a multi-tiled object in the legacy Volcanic, because I can't set anything to be the master tile. I use other programs to create the object and any resources that I know that version of Volcanic can't do (BCONs spring instantly to mind).
 
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Volcanic's multi-tile support is incomplete. I had to hex-edit to make a multi-tile object.
 
I forgot to actually say this but once it has been created there is no problem editing the multi-tile object in Volcanic.
 
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