Raeven
Well-Known Member
EDIT: These patches were created for LEGACY.
If the devs decide to use the in our global server, they will do so in an update (ensuring your computer and their server BOTH have the same files.) Please do not install them in your Global Server FreeSO manually.
In some objects' the "Play Sounds Event" have the loop flag set for sounds that should not loop. For some reason TSO and The Sims ignore the flag and play the sound once (Something in the FWAV itself rather than the object, perhaps?). FreeSO currently respects the Play Sound Event's "loop", however, and loops the sound according. Since the sounds was not looping for Maxis/EA they failed to put a node into the BHAV telling it that it should stop.
These patches replace the looping Play Sounds Events with one that does not loop.
DOWNLOAD PATCHES: http://www.woobsha.com/files/FreeSO/#deloop
Bath tubs - draining sound during do fill and drain
Most tubs do "stop all sounds", but by the time that kicks in the first loop already started making causing an odd belch at the end. The cheap tub had "stop all sounds" node disabled, causing the loop to go on (and on and...) making the sound-loop problem much more noticeable in that one tub.
Fireplaces - match_strike and comfort "aaaaah" voice during Start Fire
- Interesting note: once looping starts the VOX defaults to male even if the Sim is female after the initial/correct Aaah
Dishwashers - the dishwasher opening (dishw_sopen), closing (dishw_sclose) and the Sim's complainy noise (dishwasher_wash_vox) during clean core
This patch does NOT repair the looping voice sound during "Repair". One that should be looping (the sound of the dishwasher running) is playing oddly. So this is an improvement but someone might figure out how to improve it further.
Computers - the typing sound in Repair, Do Research (sometimes), and Look for job. (Just Do Research on the laptop)
The real fix for this one is to insert a line that "stops all sounds" and this probably wont work when the client and server don't both have the file. To avoid that issue I didn't patch the computers the proper way, instead I de-looped the sounds. So we are trading the looping noises for some silences (when it should not be silent). Not exactly graceful but I figured it is preferable
If the devs decide to use the in our global server, they will do so in an update (ensuring your computer and their server BOTH have the same files.) Please do not install them in your Global Server FreeSO manually.
In some objects' the "Play Sounds Event" have the loop flag set for sounds that should not loop. For some reason TSO and The Sims ignore the flag and play the sound once (Something in the FWAV itself rather than the object, perhaps?). FreeSO currently respects the Play Sound Event's "loop", however, and loops the sound according. Since the sounds was not looping for Maxis/EA they failed to put a node into the BHAV telling it that it should stop.
These patches replace the looping Play Sounds Events with one that does not loop.
DOWNLOAD PATCHES: http://www.woobsha.com/files/FreeSO/#deloop
Bath tubs - draining sound during do fill and drain
Most tubs do "stop all sounds", but by the time that kicks in the first loop already started making causing an odd belch at the end. The cheap tub had "stop all sounds" node disabled, causing the loop to go on (and on and...) making the sound-loop problem much more noticeable in that one tub.
Fireplaces - match_strike and comfort "aaaaah" voice during Start Fire
- Interesting note: once looping starts the VOX defaults to male even if the Sim is female after the initial/correct Aaah
Dishwashers - the dishwasher opening (dishw_sopen), closing (dishw_sclose) and the Sim's complainy noise (dishwasher_wash_vox) during clean core
This patch does NOT repair the looping voice sound during "Repair". One that should be looping (the sound of the dishwasher running) is playing oddly. So this is an improvement but someone might figure out how to improve it further.
Computers - the typing sound in Repair, Do Research (sometimes), and Look for job. (Just Do Research on the laptop)
The real fix for this one is to insert a line that "stops all sounds" and this probably wont work when the client and server don't both have the file. To avoid that issue I didn't patch the computers the proper way, instead I de-looped the sounds. So we are trading the looping noises for some silences (when it should not be silent). Not exactly graceful but I figured it is preferable
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