PD And EA-Land client

You just change the path the game runs from to that of EA Land. There shouldn't be any missing/renamed resources so it should work.
No i didnt just made that, i created a new monogame then added all tso project dollhouse classes and refereces, to avoid the common mistake in the current source:
xna 4.0 project that still references for xna.framework.game (3.1). Tso categorizer is included becuase it uses tso.files and some other stuff....

This has nothing to do with Ea-land that i only used for testing new objects..
 
The current xna 4 project does not contain any code references to xna 3.1.
 
Yes, in the tso.common.rendering, always when i try to compile it show "Unable to load xna.framework.dll( 3.1 token .....) Add a reference to the requiered assembly, and if you dont have that, you cannot compile tso client, that inherits from tso.commnon.rendering.framework.game...

This discussion does not be posted there???: http://forum.afr0games.com/index.php?threads/porting-to-monogame.1/page-6#post-6663
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Talking about ea-land and TSoEdith, do you know how to use this module inspector in it...
 

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Yes, in the tso.common.rendering, always when i try to compile it show "Unable to load xna.framework.dll( 3.1 token .....) Add a reference to the requiered assembly, and if you dont have that, you cannot compile tso client, that inherits from tso.commnon.rendering.framework.game...
That's because you're using precompiled assemblies, not source code, built ageist a mixture of 3.1 and 4.0.
 
Thanks for that new link, This is offtopic here, please can you answer me question....
Talking about ea-land and TSoEdith, do you know how to use this module inspector in it...
 
Than depend on your computer specs, for me somethimes most of them is 66 fps, but ea land will also include new content, need to confirm but the version could not be connect online to other players, as i tried...
 
whats the point of developing a version for EA Land when there isn't any download links for the client? Am I wrong or isn't distributing the EA Land client secondhand violating the license that this project is based off of? Also, if EA ever removes the download for TSO N&I are we out of luck as well?
 
whats the point of developing a version for EA Land when there isn't any download links for the client? Am I wrong or isn't distributing the EA Land client secondhand violating the license that this project is based off of? Also, if EA ever removes the download for TSO N&I are we out of luck as well?
No, because someone will probably upload it to a file service that supports large files (Mega, Mega, etc.)
 
Yes for hosting you can play using ea land no problem, tested on latest FreeSO releases.
 

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whats the point of developing a version for EA Land when there isn't any download links for the client? Am I wrong or isn't distributing the EA Land client secondhand violating the license that this project is based off of? Also, if EA ever removes the download for TSO N&I are we out of luck as well?
Everyone who does not have the game will be out of luck if that happens. If they can find the game on their own, from a friend or... elsewhere, they can join.
 
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