Because my computer is SPECIAL. Very, very special... If it's equivalent to that then I'm going to try it (hopefully) in VirtualB.RHY3756547 said:That's not exactly workstation hardware... But it should work on anything with Pixel Shader 2.0 or above.xezno said:Do you think it'll work on this GPU:
Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor Graphics Controller (rev 09)
It's apparently equivalent to Intel® HD Graphics P4000, and it works fine on my Intel HD Graphics 3000, so it should work correctly. Still not sure why you would have an Intel Xeon though.
RHY3756547 said:Turns out I was right, the assets silently fail to generate if I try to draw them as soon as the device resets; I have to flag it to regenerate next draw call. This works for Intel, can you verify that it works for AMD too?
https://dl.dropboxusercontent.com/u/122 ... Fix500.zip
Fantastic! Seems like I've hit all the bugs now; I'm not able to get a crash or break the view in any way anymore.zephyr2 said:RHY3756547 said:Turns out I was right, the assets silently fail to generate if I try to draw them as soon as the device resets; I have to flag it to regenerate next draw call. This works for Intel, can you verify that it works for AMD too?
https://dl.dropboxusercontent.com/u/122 ... Fix500.zip
It regenerates fine now, can minimize/maximize all I want
RHY3756547 said:Fixed the issue... Required a complete reworking of how I handled loading content. I still think this might not be right...
https://dl.dropboxusercontent.com/u/122 ... Fix501.zip
No longer recreates the Terrain object on graphics reset. It's mostly under the hood, but can AMD guys check if this still works?
Here's the pull request:
https://github.com/Afr0/Project-Dollhouse/pull/41
ok, so it is normal or no? it will remain in the next upcoming release?RHY3756547 said:The land flattens a bit when you zoom in (so you can see more land), so the houses do "change position" slightly.
RHY3756547 said:EDIT: Actually, the issue in that image is that the houses are behind the hill. When you zoom in, the hill flattens and you can see behind it. I think the original game did display the house icon for even obscured houses, but again I'm not 100% sure.