zc456
Well-Known Member
What matters is standalone. If you're gonna run your own private server, it should be treated like a private server.
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What about Ads?.....or a donate button?Yes, TSO only really works with an MMO sized number of players, which can only really work on a centralized server (really a cluster) that has sufficient funding (will set up crowdfunding when we go live, but only when the game is complete).
NO!What about Ads?
Ok xC
What about Ads?.....or a donate button?
Oh, yeah, maybe donations would be fine......Ads open up the project to legal trouble I think. Suddenly there's a revenue stream based on EA's work over which they don't have control.
Donation button would probably(?) be fine.
Donations, and other revenue-generating ideas, have been discussed previously here.Oh, yeah, maybe donations would be fine......
Thanks for clearing up how the system works.You might be misunderstanding our setup a little. Here's a better diagram to illustrate how things will be set up:
View attachment 890
Charvatia is primarily a headless, multi-threaded simulator server, completely decoupled from the city. The idea is that we can run multiple simulator servers when/if needed, because SimAntics is quite expensive to run and will probably have to be split over multiple systems if a lot of people are running lots at once.
Custom servers would probably need to run all of these services on the one machine, like we'll be doing at the start. There's no point in making things easier than this - since you'll need all these services anyway? The whole point of having them separate is so that we (and potentially private servers) can split the simulator server load when necessary.
Charvatia will never act like a city server, so it's up to the user to run their own city and login servers on the same machine if they want a one system private server. Small reminder that this is a little stupid for an MMO where there are barely any people playing on the real server!
Login server could potentially have settings which change how many sims are allowed per city, or other game features (force skip the city selector?). This stuff hasn't really been thought about.