jesseinsanity
Member
When TSO first launched it had a relationship web system where you would "tag" someone by instantly clicking them making them an enemy.
This system was heavily favorited by Mafia families because it made the city a battleground.
Although I heavily enjoy this system I see why Maxis changed the system to where the player had to grind to be an enemy/friend.
I would like to suggest a hybrid between both of these options.. to where when you first create a character it's either set to Tag or Grind.. and then the player has an option to switch between the two but only once every couple of days to a week.
Playing the Sim Mafia life was thrilling to me and I really want the original tagging system back..
and I know a lot of former TSO players that would be turned off if they couldn't relive their Mafia badassery.
I think this would be a nice way to balance the system, anyone have any other thoughts or suggestions?
This system was heavily favorited by Mafia families because it made the city a battleground.
Although I heavily enjoy this system I see why Maxis changed the system to where the player had to grind to be an enemy/friend.
I would like to suggest a hybrid between both of these options.. to where when you first create a character it's either set to Tag or Grind.. and then the player has an option to switch between the two but only once every couple of days to a week.
Playing the Sim Mafia life was thrilling to me and I really want the original tagging system back..
and I know a lot of former TSO players that would be turned off if they couldn't relive their Mafia badassery.
I think this would be a nice way to balance the system, anyone have any other thoughts or suggestions?