borriquito
New Member
For days now I've seen posts on Discord about people complaining about skill decay but no one really so far gave any idea on how to handle it besides just removing it. Which in my opinion is not a solution because once a Sim is Max in every skill it could destroy the economy and/or this player will be bored since he will be able to craft anything and also get max payout all the time without working for it.
Long story short i was thinking of a way that is implemented in a lot of games nowadays. It will have everyone coming back into the game and do different tasks.
How about we Implement some sort of "Daily/Weekly/Monthly Quests" into the game with some sort of Rewards after completing these?
Possible Tasks for a FreeSO game
I think you guys get the Idea of what I'm talking about. I'm also aware that the name Quest sounds dumb for a game like this but we can just call it "Tasks" or whatever u like...since English isn't my native tongue i appreciate any suggestions for new names.
Now to the Rewards. I was thinking that a person plays in average 1-2 hrs a day this game. a lot gets wasted on skill decay which isn't fun but necessary to keep people playing and at the same time, it is a frustrating system that makes us do the same thing over and over again.
Reward ideas:
I just believe it is a good idea because as of now were all just skilling ->working -> skilling -> working...
with this idea i am very sure Residence lots, Casinos (when available) will be visited more frequently.
Also we don't have to make this just limited to a single sim.... we could make a lot working together with all roommates working on one goal for a certain reward. like in a period of 1 week a certain amount of jams have to be sold on this lot to get a certain temporary reward or a certain amount of skills have to be accumulated.
i'm open for criticism and any suggestions....
Borri.
Long story short i was thinking of a way that is implemented in a lot of games nowadays. It will have everyone coming back into the game and do different tasks.
How about we Implement some sort of "Daily/Weekly/Monthly Quests" into the game with some sort of Rewards after completing these?
Possible Tasks for a FreeSO game
- : reach skill XY in mech/charisma/cooking/ect.
- : have XY Sims active in your Lot for a total of XY Minutes.
- : rekindle your lost friendship with XY.
- : Tip another Sim in another Lot XY$.
- : Make XY premium Pizzas
- : Reach LVL XY at your job
Now to the Rewards. I was thinking that a person plays in average 1-2 hrs a day this game. a lot gets wasted on skill decay which isn't fun but necessary to keep people playing and at the same time, it is a frustrating system that makes us do the same thing over and over again.
Reward ideas:
- : XY amount of $$$
- : if owning a lot a boost in skilling speed or payout/greening ect. for a period of time
- : a personal skill lock (giving them away every 7 days doesnt sound fun to me since u can just leave it and get rewarded for doing nothing. this way active players actually get what they want).
- : a temporary break from skill decay
- : faster greening for a temporary time
- : having the spotlight flashing from the lot for XY hrs for free
- : exclusive items for a seasonal event Quest
with this idea i am very sure Residence lots, Casinos (when available) will be visited more frequently.
Also we don't have to make this just limited to a single sim.... we could make a lot working together with all roommates working on one goal for a certain reward. like in a period of 1 week a certain amount of jams have to be sold on this lot to get a certain temporary reward or a certain amount of skills have to be accumulated.
i'm open for criticism and any suggestions....
Borri.