Hi, sorry to dig up an old thread but as I have been waiting now 15 years to see Theme Park World Online back in action, it is great to see someone finally having a go or at least interested to see the online mode again.... there is so little documentation of it just a few ancient press review screenshots and a bit of video in the old trailers.
Back in 2004, an anonymous poster of the title 'Splan' replied to a forum post at neoseeker (
http://www.neoseeker.com/forums/2159/t224591-theme-park-world-online/#m6417530) regarding the loss of service for the online functions of the game. The poster confirmed that EA had pulled the plug on the game servers but there was a private server with 650 parks online, for which they created a patch to make the game work with the new server (it probably just changed the .sam file with the new url). They asked if anyone would be interested in the details (which many were) but this poster never came back!
Assuming the poster was likely one of the accredited online programmers who worked on the game, it wasn't too much trouble to find a way to contact them. The most accessible appears to be Ben Deane. I never did contact him myself but do certainly see if he can help you in any way with this project. Possibly he might still even have the files required which would save some work (although I suspect handing over that might be in violation of anything related on the agenda of EA). His website is
http://www.elbeno.com which links to his blog or he's on github:
https://github.com/elbeno
The other two programmers were Mark Lampart (now a sound designer?) and Andy Buchanan (now at Relentless Software)
The other thing is my own childhood memory of the service. You had to register an account at themeparkworld.com (of which I still had my piece of paper with my original login until recently but now appear to have misplaced). In 1999, it took about 30 minutes to get into a single park online on 56k dialup with a windows 98 machine by Tiny computers. Just an hour and a half of play later and the ISP disconnected you which came about with the rise of Napster, Morpheus and WinMX etc at the time... laughable now. That left you going through the whole waiting process again to get back to your 'buddies' from around the world in game.
There were 5 chat satellites which were essentially independent chat rooms and there was a top 10/50/100? of the best voted parks, I remember the same park (but sadly not the name) staying at no.1 throughout the service. They were also listed at themeparkworld.com
You could also take screenshot postcards which would be emailed directly from the game to email addresses and then you could submit your own parks to the service and invite buddies directly to them who could walk around the park and ride the rides plus submit votes on the park.
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