Raeven
Well-Known Member
I didn't notice this mentioned in any of the evaluation feedback threads, which is understandable since the issue only comes up when multiple objects are affecting each other (or multi-tiled objects are being treated like multiple objects), but Volcanic always displays the attribute label (STR #256) from the current object, even when the stack object attribute that is being affected has a different label.
Example: In a fridge's "create food" BHAV you will find several nodes creating food and then assigning values to the "stack object's attribute 12". Fridges don't have an attribute 12 so it shows up in an unhelpfully-non-labeled, but non-confusing manner. Off to the right hand side, however, there's "Stack Object Attributes Random Bias (meal/snack):= 1" which is misleading/mislabeled. The label for the fridge's attribute one is displayed, but in reality it is the food's attribute one, "Current State", that is being assigned a value of 1.
The objects all still function properly, of course, since they go by the numbers, but it could cause some confusion for any humans relying on the labels.
Example: In a fridge's "create food" BHAV you will find several nodes creating food and then assigning values to the "stack object's attribute 12". Fridges don't have an attribute 12 so it shows up in an unhelpfully-non-labeled, but non-confusing manner. Off to the right hand side, however, there's "Stack Object Attributes Random Bias (meal/snack):= 1" which is misleading/mislabeled. The label for the fridge's attribute one is displayed, but in reality it is the food's attribute one, "Current State", that is being assigned a value of 1.
The objects all still function properly, of course, since they go by the numbers, but it could cause some confusion for any humans relying on the labels.