TheMarshmallowBear
Active Member
I had the same issue with sprites, I even loaded my Meditation Mat and the thing once again disappeared in the object viewer and I had to somehow re-do the object graphics :/
Do you mean "changes did not appear in the object thumbnail"? Because there's no reason sprites should ever disappear.
Okay now I feel stupid...View attachment 1563
Your animation false branches should go back to themselves. The false branch is called whenever the animation signals an event - if you branch from false to something that doesn't eventually loop back to the animation it won't finish the animation.
Really a bummer that we can't use them! I loved the objects that came with Magin' Magic! Even the cool spell animations work pretty much flawlessly in FSO (I used the heart effect from the marry me spell in a mod for the fridge where you'd give the fridge a kiss, the heart effect starts and a wedding cake would spawn! )The use of the worship animation is a nice touch. I've also always had a soft spot for the Makin Magic sprites. Dialog primitive currently doesn't have an operand editor.
Those crashes are super weird! I "tested" this a little bit to see what's the cause of this and it seems that editing a chunk inside the iff more than once is what crashes the IDE.What are the cases for the iff crash? That shouldn't happen, especially with standalone iffs.