[Task 5] Create an Object entirely from scratch

I had the same issue with sprites, I even loaded my Meditation Mat and the thing once again disappeared in the object viewer and I had to somehow re-do the object graphics :/
 
Do you mean "changes did not appear in the object thumbnail"? Because there's no reason sprites should ever disappear.
 
Do you mean "changes did not appear in the object thumbnail"? Because there's no reason sprites should ever disappear.

I really don't know. The chunk ID has the sprites and the drawgroup had a different sprite, yet when I switche dthe tab to the general Object Viewer (the one that has the functionalities of which room to place it, lot category etc,) the object viewer displayed "no" sprites at all

Altough that may have been because the drawgroup had an id of 1 instead of 0. So *shrug*
 
It's just not updating the graphic. It will be fixed before the final build.
 
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Your animation false branches should go back to themselves. The false branch is called whenever the animation signals an event - if you branch from false to something that doesn't eventually loop back to the animation it won't finish the animation.
Okay now I feel stupid...
I actually don't know why I didn't see that I made them return false. I know those should loop back to themselves. Guess that's what happens when you are in a hurry and decide to create something... ^^

The use of the worship animation is a nice touch. I've also always had a soft spot for the Makin Magic sprites. Dialog primitive currently doesn't have an operand editor.
Really a bummer that we can't use them! I loved the objects that came with Magin' Magic! Even the cool spell animations work pretty much flawlessly in FSO (I used the heart effect from the marry me spell in a mod for the fridge where you'd give the fridge a kiss, the heart effect starts and a wedding cake would spawn! :p)

What are the cases for the iff crash? That shouldn't happen, especially with standalone iffs.
Those crashes are super weird! I "tested" this a little bit to see what's the cause of this and it seems that editing a chunk inside the iff more than once is what crashes the IDE.
For example: I'm working on an objects, change it's function to include some funny animation, save the file, test it and decide to change the animation, I can edit the function and change the animation just fine, but when I try to save the iff a blank window pops up for a split second the the "FSO.IDE isn't working anymore" pops up and it just crashes.

I decided to install a fresh copy of TSO and FSO and so far the crashes are gone. Maybe my installation had some errors...
 
Might have been an old build... and it didn't provide a stack trace?
 
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