The Sims in Flash, it really worth it???

Honestly, I really wish everyone (webmasters, developers, etc.) would stop using Flash altogether and just switch to HTML5 or newer, better standards. Flash is outdated and a memory and resource hog, and always needs updating for security flaws, just get rid of flash already!

But if you really decide to go with Flash and you can manage to get Sims 1 EXACTLY as it is into a browser game using flash, well that would be interesting I guess but the question is for what do we need that? If you want to play Sims you can just install it to your PC/Mac and play. This would only be really useful on Smartphone or Tablets and they don't run Flash... I don't really think it would be worth it but hey... if you want to rebuild Sims in Flash, than you "should" do it I guess.
 
As you say is better using the html5, but i have not experience with it, by now what i was able to recreate will take so much memory and size for few, like the game will weight 200 mb for a flash file, if it is made exactly as original, just was a proposition, but ill check for html5 choice if better...
 
Apologies I didn't see this earlier francot - I first read the message you sent where I was in a situation where I couldn't respond fully (on my phone!).

Anyways - flash is quickly falling out of use due to the increasing power of the pluginless technologies that make up HTML5. That would be a much better target for an online sims, I'm sure. With WebGL we would be perfectly able to replicate our existing WorldBatch system to bring the accurate Z buffered rendering to the web. Not only that, but due to improvements in js recompilers people are now able to run some incredible things in the browser. Here are a few examples:

http://amebo-gb.tk - by me, supports full live generated audio using Web Audio API, even works on iOS 7
http://jquesnelle.github.io/mupen64plus-ui-console/ - by jquesnelle - an "emscripten" port of the popular n64 emulator mupen64. emscripten compiles llvm bytecode into incredibly optimized javascript, which features crazy optimisations in firefox.
- full 3d unity game running in the browser - I did play a realtime demo of this but I can't find it right now
- TSO CAS in HTML5 - I did this before I started contributing to PD
https://dl.dropboxusercontent.com/u/12239448/map/render.html - HTML5 city view, you've surely seen this though

The only worrying problem is distribution. HTML5 can only communicate via HTTP and Websockets, and you can only download data from another domain if they allow cross domain access. This would make it quite hard to obtain game files from a legal location.
 
Yes, you talk about goodness of html5, but i only talk about flash becuase the easy way of porting and distribution, in any case ill no made nothing new, only just ask for curiosity...
 
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