[THEORY!] How walking is done in The Sims Online

LetsRaceBwoi

Well-Known Member
When the user clicks on an empty spot on the ground, an interaction ("Go Here") is shown. When this interaction is selected, an object known as "Destination - For Go Here and Shoo" is placed in the tile the mouse is in. It's a blank object, with a retail price of §0. This then is passed to an interaction (I guess) which moves the Sim to the destination object and then deletes it when completed. This is possibly how it's done in TSO and is, after all, just a theory. There is evidence for this, for example:
In dist-19, go into Build Mode, click on the Terrain Tool and go to Page 10 (scroll along 9 pages), and you'll see this:
upload_2015-7-17_17-28-31.png
I'm not sure why "Go Here" is still not implemented but from my perspective it looks like a relatively short and easy task. I'm probably underestimating as usual, but that's my opinion, not a fact. :p
 
I don't care about Go Here right now. This object is created when you request a go here so that it can run the routing primitive to itself. It's pretty far from a "short and easy task" because you need to access its tree table without creating it and affecting everything on the server. This will come when I start implementing netplay.
 
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