//TODO: UIMessageType should be changed to Compose when later on to send letters
// instead of IMs.
UIMessage Msg = new UIMessage(UIMessageType.IM, Author);
Msg.Visible = true;
//No fucking clue what a UIMessageGroup is, so I'm just doing this for now.
GameFacade.MessageController.Add(Msg);
GameFacade.MessageController.PassMessage(Author, null);