Version 0.1.24

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Now Login screen freezes for me on 25% doesn't tell anything about server being offline or anything it just freezes.
 
oh for gods sake...
View attachment 310

I swear this IM system should follow TSO's line of logic with IMs... >_<
We can't just "follow TSO's line of logic", since we didnt know about it at the time we started and it is pretty much exactly the fuckin same as our current system - the problem is that the code is still very preliminary.
 
Login server crashed because someone tried deleting a char that didn't exist.
Probably someone double or triple clicked their delete button.
Every button event handler should really make sure that a packet is sent only once.
 
Huh. Is this happening for anyone else that after I created a Character, When I click on him in SAS, Nothing happens?
EDIT= Nvm I looked and saw that East Jerome is down. :p
 
I discovered an actual deadlock that was preventing the packet from being fully processed. Not sure why it was occuring (threading bugs are nigh on impossible to track down), but I tried with some new code.
 
Again the same problem, now... :/
I'm having a strange glitch where if I use Afr0s latest PD Client it says East Jerome is not up whereas if I use Rhy's debug files (IDK what else to call it) It just crashes when connecting... Kinda strange.:p
EDIT: Nvm now its back!
 
Sorry about the frequent downtime!
I think I just worked my way around the biggest deadlock in the history of deadlocks!
I was locking around some code that would (potentially?) never return, but simply create a callback. And that's an obvious deadlock situation, but I still needed to lock on the object, so I locked when encrypting the data, instead.
 
I got the message "Player Offline" but after this, the client has stopped to working :
 

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My client crashed after sending a message to someone else with another IM open :p

If someone sends me a message, then someone else sends me a message, replying to any one of them crashes the game.
 
By the way, In TSO, simply typing a name and pressing Send Message would also allow you to send a message.
Also, the map view hangs on 50%, shouldn't the progress go to 100% before connecting??
Another note, if one of your characters is still online, you should NOT be able to login, and this message sahould appear. "You have been disconnected because another user has entered the game with the same account name. If you think someone else is using your account illegally please visit http://thesimsonline.custhelp.com for help."

Also, this...
upload_2015-1-25_19-2-32.png
 
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Found a minor glitch.
upload_2015-1-25_14-26-44.png
I can't select the names from the bottom of the drop down menu and that it records everytime someone gets on but doesn't remove names of people that have gotten off.
 
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