Version 0.1.25

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Afr0

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Features
Time!
IM sounds (yay!)

Unfortunately, leading up to this release, I attempted to fix message passing, but I think I might have broken it. :\
I'll look into it.
 
Speaking of which, I think I need to lock on writing data (and reading??).
I honestly don't know how, but somehow, it is happening asynchronously. It's the only way to explain all the read errors.
 
After some preliminary testing, it seems the IM system should work.
I think one or two messages didn't get through, but at least none of the clients crashed! :)
So until you guys report more issues, I'm going to assume it works nicely!
 
Well, I lost what was I assume was an offline message but I was able to log into the city without any issue this time.
 
After some preliminary testing, it seems the IM system should work.
I think one or two messages didn't get through, but at least none of the clients crashed! :)
So until you guys report more issues, I'm going to assume it works nicely!
Yeah I've noticed how like 2 messages sent from "her" (RHY) didn't come through too. (He posted a screenshot of chat and some messages didn't come to me.)
Excellent work though! Its awesome to see that PD is still going strong. :D
 
Hmmmm.... yeah, it might do that. I noticed I had created a possible deadlock. :\
 
The actual client version is not related to the github release versions, for some reason.

Reason for this is simple:
It wouldn't make sense to create a new release version on Github for every patch release, because there are so many things being patched. Each Github release is like a compilation of patches.
 
Nothing major, but I've got PD in windowed mode and when I click off and go on another tab, despite not being the "main thing open" clicking still clicks stuff on the client.

I can't explain in tech terms lol, but if you open a webpage and have PD going on behind it, when you click the webpage it also clicks on PD
 
just posting some random backtrace because why not
khxpqo7.png
 
Not sure what's causing that, but the city server crashed. This was a good crash, I discovered some sloppily implemented code.
 
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