Version 0.1.26

Status
Not open for further replies.
Missing part of avatar's Face is also a graphical bug, I have it too. I suspect it is a Monogame issue rather than Rhys' code.
And hanging on 50% at least doesn't crash the seerver now, so that's a step in the right direction :p
Its still the same Probem, 50% Hang Current Task Mapping information superhighway
 
I can login right now, but the city appears to be black. However, i'm able to visit the city via the lot debug and then it works fine

TR
 
Very unusual. The issue makes it seem like the city is being initialized by the wrong thread in the normal mode - I haven't actually logged in in like a million years so I'll need to see if that happens on nvidia.
 
Same issues on both NV and Intel
u6nMYpJ.png

This one happens too often.

Could simply something go wrong during the update...?
 
Same issues on both NV and Intel
u6nMYpJ.png

This one happens too often.

Could simply something go wrong during the update...?
When does this happen? Typing É or something would probably cause this right now, since we're only dealing with the english charset.
 
When does this happen? Typing É or something would probably cause this right now, since we're only dealing with the english charset.
Loading screen (while loading, of course), trying to go from SAS to the city etc. I had them in your previous build as well but restarting the game did the trick mostly.
 
I have no idea why that would happen, looks like they're trying to display garbage data for whatever reason in a text box. (or translation uses unsupported characters?)
 
I have no idea why that would happen, looks like they're trying to display garbage data for whatever reason in a text box. (or translation uses unsupported characters?)
I don't use any translation.

Anyway, cleaning the character cache fixed the login screen for me, so that's nice, not sure what can cause an issue with SAS.
 
Good news, I have the latest version working just fine and I had somebody IM me randomly :D The bad news is that after leaving TSO on all day, my framerate dropped to a continuous 3-8 fps which made replying nearly impossible without typing letters in 2-3 times.. weird.. also I noticed some details messed up in the faces of sims.
 
Good news, I have the latest version working just fine and I had somebody IM me randomly :D The bad news is that after leaving TSO on all day, my framerate dropped to a continuous 3-8 fps which made replying nearly impossible without typing letters in 2-3 times.. weird.. also I noticed some details messed up in the faces of sims.

I was also able to get on, after retiring my Sim.
 
Good news, I have the latest version working just fine and I had somebody IM me randomly :D The bad news is that after leaving TSO on all day, my framerate dropped to a continuous 3-8 fps which made replying nearly impossible without typing letters in 2-3 times.. weird.. also I noticed some details messed up in the faces of sims.
Unfortunately issues like the game gradually slowing down and memory leaks will probably happen until we begin optimizing the game, after most things are working.
 
So whats up with the city? Sorry guys I have no idea whats going on haven't been online for awhile :p
 

Attachments

  • Capture.PNG
    Capture.PNG
    131.4 KB · Views: 17
How strange ... I have this blacked out city now also ... it was working fine a couple days ago. Simantics & Lot Debug work normally. I have not done anything different with my game.
 
It might be tied to server updates.
Yesterday I found out that I needed to call Game.Run() in the city server in order to get a graphics device. That was... clearly not a good idea.
I think I might have to run it in a separate thread, or load textures without a graphics device.
 
D'oh, it occured to me, when trying to create a GraphicsDeviceManager, that the server doesn't have a GPU. It doesn't support Reach OR HiDef.
That means we'll have to load the elevation data without using XNA at all... Rhys, any suggestions?
 
Status
Not open for further replies.
Back
Top